Case study
SPEED RE: reconstructing the Need for Speed Underground 2 engine
SPEED RE reconstructs routines from the SPEED engine using Need for Speed Underground 2 PC v1.2 as its reference. It documents recovered physics, collision, camera and HUD code, compares some functions byte-for-byte or through bounded execution, and runs an incomplete Linux driving demo on a user's installation.
- Targets
- Binary · Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 10
- Last commit
- 2026-10-29
- Language
- Python
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A lawfully obtained Need for Speed Underground 2 PC v1.2 installation, including the supported speed2.exe, is required.
- Prerequisites: The native demo requires a multilib C++ compiler and i386 SDL2/OpenGL libraries and headers.
- Limits: The reconstruction and demo remain incomplete; matching and behavioral results cover selected routines.
- License: The MIT grant in LICENSE covers original contributions only and excludes recovered game code.
Cite
BibTeX
@misc{speed-re-nfsu2-case,
title = {{SPEED RE: reconstructing the Need for Speed Underground 2 engine}},
howpublished = {\url{https://github.com/troikoss/speed-re}},
url = {https://github.com/troikoss/speed-re},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/speed-re-nfsu2-case/}}
}Plain text
SPEED RE: reconstructing the Need for Speed Underground 2 engine. https://github.com/troikoss/speed-re (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/speed-re-nfsu2-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · troikoss/speed-re · Revision 892e5c3
- docs/README.md GitHub · troikoss/speed-re · Revision 892e5c3
More in Games
- Splatoon: a Wii U C++ reconstruction workspace · Case study
- Splitting Images: a ZX Spectrum disassembly · Case study
- spore-decomp: reconstructing SporeApp.exe resource handling · Case study
- Spyro the Dragon: testing C reconstructions through function hooks · Case study
- SSX 3: a work-in-progress GameCube decompilation · Case study
- Star Fox Adventures: debug build decompilation · Case study