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Case study

OpenReliant: reimplementing the StarLancer engine

OpenReliant reimplements the engine of StarLancer, the 2000 space-combat game by Warthog and Digital Anvil. It is written in Zig on SDL3 and draws with Vulkan, or Metal on macOS. The README says the beta can play the whole campaign, and that saves from the original game carry over.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
46
Last commit
2026-11-03
Language
Zig
License (GitHub)
MPL-2.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The player supplies a retail copy of StarLancer. Building needs Zig 0.17.
  • Source code is MPL-2.0. Documentation under docs/ is CC BY-SA 4.0.

Cite

BibTeX

@misc{openreliant,
  title = {{OpenReliant: reimplementing the StarLancer engine}},
  howpublished = {\url{https://github.com/OpenReliant/openreliant}},
  url = {https://github.com/OpenReliant/openreliant},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openreliant/}}
}

Plain text

OpenReliant: reimplementing the StarLancer engine. https://github.com/OpenReliant/openreliant (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/openreliant/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · OpenReliant/openreliant · Revision b22fc9a

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