Case study
NFSMW Recompiled for iOS: native Need for Speed: Most Wanted port
NFSMW Recompiled for iOS runs Need for Speed: Most Wanted from 2005, the Xbox 360 version, natively on iPhone and iPad. ReXGlue recompiles the PowerPC code ahead of time for Apple arm64, and a Metal renderer draws the shaders.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 60
- Last commit
- 2026-11-06
- Language
- Python
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- iOS or iPadOS 18 or later. The player supplies an ISO of the USA Xbox 360 game.
- Version 0.6.0 adds LAN racing. Releases are on the repository Releases page.
- The README names no license.
Cite
BibTeX
@misc{nfsmw-ios-case,
title = {{NFSMW Recompiled for iOS: native Need for Speed: Most Wanted port}},
howpublished = {\url{https://github.com/bep1s69/nfsmw-ios}},
url = {https://github.com/bep1s69/nfsmw-ios},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/nfsmw-ios-case/}}
}Plain text
NFSMW Recompiled for iOS: native Need for Speed: Most Wanted port. https://github.com/bep1s69/nfsmw-ios (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/nfsmw-ios-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · bep1s69/nfsmw-ios · Revision e403ff9
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