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Case study

NFSMW Recompiled for iOS: native Need for Speed: Most Wanted port

NFSMW Recompiled for iOS runs Need for Speed: Most Wanted from 2005, the Xbox 360 version, natively on iPhone and iPad. ReXGlue recompiles the PowerPC code ahead of time for Apple arm64, and a Metal renderer draws the shaders.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
60
Last commit
2026-11-06
Language
Python
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • iOS or iPadOS 18 or later. The player supplies an ISO of the USA Xbox 360 game.
  • Version 0.6.0 adds LAN racing. Releases are on the repository Releases page.
  • The README names no license.

Cite

BibTeX

@misc{nfsmw-ios-case,
  title = {{NFSMW Recompiled for iOS: native Need for Speed: Most Wanted port}},
  howpublished = {\url{https://github.com/bep1s69/nfsmw-ios}},
  url = {https://github.com/bep1s69/nfsmw-ios},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/nfsmw-ios-case/}}
}

Plain text

NFSMW Recompiled for iOS: native Need for Speed: Most Wanted port. https://github.com/bep1s69/nfsmw-ios (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/nfsmw-ios-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · bep1s69/nfsmw-ios · Revision e403ff9

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