Case study
Final Fantasy Crystal Chronicles: GameCube decompilation
This repository decompiles Final Fantasy Crystal Chronicles for GameCube. The English build supplied a debug symbol file and the PAL build a release symbol file, which recovered function names, parameters, and class hierarchies. Tracked versions are PAL GCCP01, USA GCCE01, and Japan GCCJGC.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 46
- Last commit
- 2026-11-09
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-09
Requirements & limits
- Place FFCC_PAL.iso, FFCC_USA.gcm, or FFCC_JP.iso under orig for the matching version. The default build is python configure.py --version GCCP01, then ninja.
- The README names no license.
Cite
BibTeX
@misc{ffcc-decomp,
title = {{Final Fantasy Crystal Chronicles: GameCube decompilation}},
howpublished = {\url{https://github.com/zcanann/FFCC-Decomp}},
url = {https://github.com/zcanann/FFCC-Decomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ffcc-decomp/}}
}Plain text
Final Fantasy Crystal Chronicles: GameCube decompilation. https://github.com/zcanann/FFCC-Decomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/ffcc-decomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · zcanann/FFCC-Decomp · Revision db7c1c6
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