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Case study

RB2: recompiling Dragon Ball: Raging Blast 2

RB2 is a recompilation of Dragon Ball: Raging Blast 2 made with the ReXGlue SDK.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
50
Last commit
2026-02-21
Language
C++
License (GitHub)
BSD-3-Clause

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Set REXSDK, extract the game files to assets, configure with CMake, build the re2_codegen target, then build re2. Launch with the assets folder as the first argument.
  • The README names no license.

Cite

BibTeX

@misc{rb2-recomp-case,
  title = {{RB2: recompiling Dragon Ball: Raging Blast 2}},
  howpublished = {\url{https://github.com/WistfulHopes/RB2}},
  url = {https://github.com/WistfulHopes/RB2},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/rb2-recomp-case/}}
}

Plain text

RB2: recompiling Dragon Ball: Raging Blast 2. https://github.com/WistfulHopes/RB2 (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/rb2-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · WistfulHopes/RB2 · Revision 81b0922

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