Case study
RB2: recompiling Dragon Ball: Raging Blast 2
RB2 is a recompilation of Dragon Ball: Raging Blast 2 made with the ReXGlue SDK.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 50
- Last commit
- 2026-02-21
- Language
- C++
- License (GitHub)
- BSD-3-Clause
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Set REXSDK, extract the game files to assets, configure with CMake, build the re2_codegen target, then build re2. Launch with the assets folder as the first argument.
- The README names no license.
Cite
BibTeX
@misc{rb2-recomp-case,
title = {{RB2: recompiling Dragon Ball: Raging Blast 2}},
howpublished = {\url{https://github.com/WistfulHopes/RB2}},
url = {https://github.com/WistfulHopes/RB2},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/rb2-recomp-case/}}
}Plain text
RB2: recompiling Dragon Ball: Raging Blast 2. https://github.com/WistfulHopes/RB2 (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/rb2-recomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · WistfulHopes/RB2 · Revision 81b0922
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