Case study
Silent Engine: porting the original Silent Hill from decompiled code
Silent Engine ports the original Silent Hill to a cross-platform C++ engine using logic migrated from a decompilation of the PlayStation game. It includes format loaders, asset streaming and a launcher that extracts original assets from the user's compatible ROM. Boot, video playback and some menus are partially functional.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 223
- Last commit
- 2026-11-04
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A user-provided 1.1 US release ROM is required to extract the original assets.
- Prerequisites: The build uses CMake, Ninja, Python, Git LFS and submodules; platform dependencies are listed for Windows, macOS and Linux.
- Limits: Gameplay and graphics integration is unfinished; the game itself does not yet run.
- License: GPL-3.0.
Cite
BibTeX
@misc{silent-engine-case,
title = {{Silent Engine: porting the original Silent Hill from decompiled code}},
howpublished = {\url{https://github.com/Sezzary/SilentEngine}},
url = {https://github.com/Sezzary/SilentEngine},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/silent-engine-case/}}
}Plain text
Silent Engine: porting the original Silent Hill from decompiled code. https://github.com/Sezzary/SilentEngine (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/silent-engine-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Sezzary/SilentEngine · Revision 9d68200
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