Case study
u6-decompiled: decompiling Ultima VI: The False Prophet
This repository decompiles the PC and MS-DOS version of Ultima VI: The False Prophet, version 4.5. It builds GAME.EXE and compares the result with the original. The C portions were built with Borland Turbo C 2.0.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 59
- Last commit
- 2022-04-07
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Assembly files need TASM 2.0 and MASM 3.0. Run SRC/OSILIB/doit.bat, then follow SRC/doit.bat, which uses MAKEFILE.
- The README names no license.
Cite
BibTeX
@misc{u6-decompiled-case,
title = {{u6-decompiled: decompiling Ultima VI: The False Prophet}},
howpublished = {\url{https://github.com/ergonomy-joe/u6-decompiled}},
url = {https://github.com/ergonomy-joe/u6-decompiled},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/u6-decompiled-case/}}
}Plain text
u6-decompiled: decompiling Ultima VI: The False Prophet. https://github.com/ergonomy-joe/u6-decompiled (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/u6-decompiled-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · ergonomy-joe/u6-decompiled · Revision 1ff7a6d
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