Case study
Shadow the Hedgehog: a three-region GameCube decompilation
Shadow the Hedgehog decomp reconstructs source for the USA, Japanese and European/Australian GameCube releases. Its build extracts inputs from a user-owned disc image, compiles reconstructed files with pinned tools and uses objdiff for object-level comparison.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 7
- Last commit
- 2026-11-08
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: An existing copy of a supported game disc image.
- Prerequisites: Python 3.14 or newer and uv for the build environment.
- Limits: The decompilation is a work in progress.
- License: No licence file in the repository.
Cite
BibTeX
@misc{shadow-the-hedgehog-decomp-case,
title = {{Shadow the Hedgehog: a three-region GameCube decompilation}},
howpublished = {\url{https://github.com/dev-camo/shadow-decomp}},
url = {https://github.com/dev-camo/shadow-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/shadow-the-hedgehog-decomp-case/}}
}Plain text
Shadow the Hedgehog: a three-region GameCube decompilation. https://github.com/dev-camo/shadow-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/shadow-the-hedgehog-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · dev-camo/shadow-decomp · Revision cacf453
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