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Case study

Shadow the Hedgehog: a three-region GameCube decompilation

Shadow the Hedgehog decomp reconstructs source for the USA, Japanese and European/Australian GameCube releases. Its build extracts inputs from a user-owned disc image, compiles reconstructed files with pinned tools and uses objdiff for object-level comparison.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
7
Last commit
2026-11-08
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: An existing copy of a supported game disc image.
  • Prerequisites: Python 3.14 or newer and uv for the build environment.
  • Limits: The decompilation is a work in progress.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{shadow-the-hedgehog-decomp-case,
  title = {{Shadow the Hedgehog: a three-region GameCube decompilation}},
  howpublished = {\url{https://github.com/dev-camo/shadow-decomp}},
  url = {https://github.com/dev-camo/shadow-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/shadow-the-hedgehog-decomp-case/}}
}

Plain text

Shadow the Hedgehog: a three-region GameCube decompilation. https://github.com/dev-camo/shadow-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/shadow-the-hedgehog-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · dev-camo/shadow-decomp · Revision cacf453

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