Case study
Pokémon Rumble: an early Wii decompilation
The Pokémon Rumble project reconstructs C and C++ source for the Wii game, targeting USA revision WPSE01_01. Its workflow extracts main.dol from the owner's WAD, builds with Ninja and uses objdiff to compare changed objects; the author describes the work as very early.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 14
- Last commit
- 2026-04-24
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Requires an existing copy of Pokémon Rumble, revision WPSE01_01, to extract main.dol.
- Prerequisites: Build uses decomp-toolkit, Python and Ninja.
- Limits: Documentation is sparse and the project is in very early stages.
- License: Licensing varies by file; bundled libs include material under MIT.
Cite
BibTeX
@misc{pokemon-rumble-decomp-case,
title = {{Pokémon Rumble: an early Wii decompilation}},
howpublished = {\url{https://github.com/KooShnoo/pokemon-rumble}},
url = {https://github.com/KooShnoo/pokemon-rumble},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/pokemon-rumble-decomp-case/}}
}Plain text
Pokémon Rumble: an early Wii decompilation. https://github.com/KooShnoo/pokemon-rumble (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/pokemon-rumble-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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