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Case study

ReGameDLL_CS: reconstructing the Counter-Strike server GameDLL

ReGameDLL_CS reconstructs the Counter-Strike server GameDLL from the original HLDS Linux library using its embedded DWARF debug information. The replacement mp.dll or cs.so supports Counter-Strike 1.6 and Condition Zero and adds an extended API and gameplay settings.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
811
Last commit
2026-11-05
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Use with Counter-Strike 1.6 or Condition Zero server installations.
  • Limits: Plugins that analyze original HLDS binary code may fail because the replacement is not binary-compatible.
  • License: MIT license.

Cite

BibTeX

@misc{regamedll-cs-case,
  title = {{ReGameDLL\_CS: reconstructing the Counter-Strike server GameDLL}},
  howpublished = {\url{https://github.com/rehlds/ReGameDLL_CS}},
  url = {https://github.com/rehlds/ReGameDLL_CS},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/regamedll-cs-case/}}
}

Plain text

ReGameDLL_CS: reconstructing the Counter-Strike server GameDLL. https://github.com/rehlds/ReGameDLL_CS (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/regamedll-cs-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · rehlds/ReGameDLL_CS · Revision 7030731

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