Case study
Yakuza: Dead Souls Recompiled — statically recompiling the PS3 game for Windows
Yakuza: Dead Souls Recompiled translates the PlayStation 3 game's PowerPC PPU code and Cell SPU programs into a native Windows executable. It boots without PS3 firmware, plays the intro movies, reaches the title screen, and enters gameplay. Indoor scenes such as the gun tutorial were reported at the game's 30 frame cap. The crowded outdoor opening was reported at about 20 frames per second.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 45
- Last commit
- 2026-10-16
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Windows 10 or 11, x64, and a Direct3D 12 GPU. Build with Visual Studio 2022 or newer, CMake 3.21 or newer, Ninja, and Python 3.10 or newer. The tested disc is the North American BLUS30826 version 1.00.
- License: MIT.
Cite
BibTeX
@misc{yakuza-dead-souls-recomp,
title = {{Yakuza: Dead Souls Recompiled — statically recompiling the PS3 game for Windows}},
howpublished = {\url{https://github.com/canersaka/Yakuza-Dead-Souls-Recompiled}},
url = {https://github.com/canersaka/Yakuza-Dead-Souls-Recompiled},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/yakuza-dead-souls-recomp/}}
}Plain text
Yakuza: Dead Souls Recompiled — statically recompiling the PS3 game for Windows. https://github.com/canersaka/Yakuza-Dead-Souls-Recompiled (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/yakuza-dead-souls-recomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · canersaka/Yakuza-Dead-Souls-Recompiled · Revision 9513573
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