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Case study

Yakuza: Dead Souls Recompiled — statically recompiling the PS3 game for Windows

Yakuza: Dead Souls Recompiled translates the PlayStation 3 game's PowerPC PPU code and Cell SPU programs into a native Windows executable. It boots without PS3 firmware, plays the intro movies, reaches the title screen, and enters gameplay. Indoor scenes such as the gun tutorial were reported at the game's 30 frame cap. The crowded outdoor opening was reported at about 20 frames per second.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
45
Last commit
2026-10-16
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Windows 10 or 11, x64, and a Direct3D 12 GPU. Build with Visual Studio 2022 or newer, CMake 3.21 or newer, Ninja, and Python 3.10 or newer. The tested disc is the North American BLUS30826 version 1.00.
  • License: MIT.

Cite

BibTeX

@misc{yakuza-dead-souls-recomp,
  title = {{Yakuza: Dead Souls Recompiled — statically recompiling the PS3 game for Windows}},
  howpublished = {\url{https://github.com/canersaka/Yakuza-Dead-Souls-Recompiled}},
  url = {https://github.com/canersaka/Yakuza-Dead-Souls-Recompiled},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/yakuza-dead-souls-recomp/}}
}

Plain text

Yakuza: Dead Souls Recompiled — statically recompiling the PS3 game for Windows. https://github.com/canersaka/Yakuza-Dead-Souls-Recompiled (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/yakuza-dead-souls-recomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · canersaka/Yakuza-Dead-Souls-Recompiled · Revision 9513573

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