Case study
Animal Crossing: Wild World: a native PC port of the decompilation
Animal Crossing: Wild World, native compiles decompiled code from the USA Rev 1 Nintendo DS game into a PC program. A host layer supplies DS hardware services, SDL input, and CPU or WebGPU renderers; this branch changes the source for portability. The byte-matching ROM build is retained at the matching tag.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 23
- Last commit
- 2026-10-14
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Requires a user-owned USA Rev 1 game ROM.
- Prerequisites: The documented native builds target x86-64 Linux and Apple Silicon or Intel macOS; Linux needs GCC, Python 3, Ninja and SDL2 development files.
- Limits: This branch no longer rebuilds the original ROM; the matching build is at the matching tag.
- License: The project’s own work is under the MIT licence.
Cite
BibTeX
@misc{animal-crossing-wild-world-native-case,
title = {{Animal Crossing: Wild World: a native PC port of the decompilation}},
howpublished = {\url{https://github.com/7ucina/acww-decomp}},
url = {https://github.com/7ucina/acww-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/animal-crossing-wild-world-native-case/}}
}Plain text
Animal Crossing: Wild World: a native PC port of the decompilation. https://github.com/7ucina/acww-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/animal-crossing-wild-world-native-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · 7ucina/acww-decomp · Revision 4e54d6a
- docs/host.md GitHub · 7ucina/acww-decomp · Revision 4e54d6a
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