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Case study

Animal Crossing: Wild World: a native PC port of the decompilation

Animal Crossing: Wild World, native compiles decompiled code from the USA Rev 1 Nintendo DS game into a PC program. A host layer supplies DS hardware services, SDL input, and CPU or WebGPU renderers; this branch changes the source for portability. The byte-matching ROM build is retained at the matching tag.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
23
Last commit
2026-10-14
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires a user-owned USA Rev 1 game ROM.
  • Prerequisites: The documented native builds target x86-64 Linux and Apple Silicon or Intel macOS; Linux needs GCC, Python 3, Ninja and SDL2 development files.
  • Limits: This branch no longer rebuilds the original ROM; the matching build is at the matching tag.
  • License: The project’s own work is under the MIT licence.

Cite

BibTeX

@misc{animal-crossing-wild-world-native-case,
  title = {{Animal Crossing: Wild World: a native PC port of the decompilation}},
  howpublished = {\url{https://github.com/7ucina/acww-decomp}},
  url = {https://github.com/7ucina/acww-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/animal-crossing-wild-world-native-case/}}
}

Plain text

Animal Crossing: Wild World: a native PC port of the decompilation. https://github.com/7ucina/acww-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/animal-crossing-wild-world-native-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · 7ucina/acww-decomp · Revision 4e54d6a
  2. docs/host.md GitHub · 7ucina/acww-decomp · Revision 4e54d6a

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