Star on GitHubStar2.4k stars

Case study

ZGloom: reimplementing the Amiga game Gloom

ZGloom reimplements the Amiga first-person game Gloom, including Zombie Massacre. Windows builds need the Visual Studio 2013 runtime. Linux builds use SDL2, SDL2_mixer, and libXMP.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
49
Last commit
2023-01-24
Language
C++

GitHub data as of 2026-11-10

Copy as MarkdownView JSONCite

Evidence

Demo screenshot from the project's public documentation
Observed
Demo documented; the documentation covers part of the feature set.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The original developers released Gloom at earok/GloomAmiga. Place the ZGloom binary in that directory. On Linux, compile with make.
  • The README does not name a license for ZGloom. It says the licence of the included DeCrunchmania code is unknown.

Cite

BibTeX

@misc{zgloom,
  title = {{ZGloom: reimplementing the Amiga game Gloom}},
  howpublished = {\url{https://github.com/Swizpig/ZGloom}},
  url = {https://github.com/Swizpig/ZGloom},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/zgloom/}}
}

Plain text

ZGloom: reimplementing the Amiga game Gloom. https://github.com/Swizpig/ZGloom (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/zgloom/

Useful? Star Awesome REA on GitHub2.4k

About this entry

The description was reviewed against primary sources.

Report an outdated entry Suggest a translation fix

Primary sources

  1. README.md GitHub · Swizpig/ZGloom · Revision 8432674

More in Games

All 2976 entries in GamesGames case studies (2832)

↑↓ move↵ open⌘↵ new tab