Star on GitHubStar2.4k stars

Case study

sacengine: reimplementing the Sacrifice game engine

sacengine reimplements the engine of Sacrifice, the game by Shiny Entertainment. It is written in D. LDC 1.41.0 is a known working compiler.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
46
Last commit
2026-11-08
Language
D
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

Copy as MarkdownView JSONCite

Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Clone with submodules and run dub build -b release-debug. Link the game's maps and data folders into the sacengine directory, or place the executable in the Sacrifice directory.
  • On Windows the README also names OpenAL, mpg123, SDL2, and FreeType binaries.
  • The README names no license.

Cite

BibTeX

@misc{sacengine,
  title = {{sacengine: reimplementing the Sacrifice game engine}},
  howpublished = {\url{https://github.com/tg-2/sacengine}},
  url = {https://github.com/tg-2/sacengine},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/sacengine/}}
}

Plain text

sacengine: reimplementing the Sacrifice game engine. https://github.com/tg-2/sacengine (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/sacengine/

Useful? Star Awesome REA on GitHub2.4k

About this entry

The description was reviewed against primary sources.

Report an outdated entry Suggest a translation fix

Primary sources

  1. README.md GitHub · tg-2/sacengine · Revision b10b885

More in Games

All 2976 entries in GamesGames case studies (2832)

↑↓ move↵ open⌘↵ new tab