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Case study

OpenJPOG: decompiling Jurassic Park: Operation Genesis and its Toshi engine

OpenJPOG decompiles Toshi engine 1.0 and Jurassic Park: Operation Genesis. The Windows build uses Visual Studio 2019 or 2022. The README says the progress images do not yet mark every finished function.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
45
Last commit
2026-01-20
Language
C++

GitHub data as of 2026-11-10

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Requirements & limits

  • Clone with submodules, run GenerateProjects-VS2019.bat or GenerateProjects-VS2022.bat, and compile the generated solution.
  • The README does not name a license.

Cite

BibTeX

@misc{openjpog,
  title = {{OpenJPOG: decompiling Jurassic Park: Operation Genesis and its Toshi engine}},
  howpublished = {\url{https://github.com/AdventureT/OpenJPOG}},
  url = {https://github.com/AdventureT/OpenJPOG},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openjpog/}}
}

Plain text

OpenJPOG: decompiling Jurassic Park: Operation Genesis and its Toshi engine. https://github.com/AdventureT/OpenJPOG (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/openjpog/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · AdventureT/OpenJPOG · Revision 84b503e

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