Case study
OpenJPOG: decompiling Jurassic Park: Operation Genesis and its Toshi engine
OpenJPOG decompiles Toshi engine 1.0 and Jurassic Park: Operation Genesis. The Windows build uses Visual Studio 2019 or 2022. The README says the progress images do not yet mark every finished function.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 45
- Last commit
- 2026-01-20
- Language
- C++
GitHub data as of 2026-11-10
Requirements & limits
- Clone with submodules, run GenerateProjects-VS2019.bat or GenerateProjects-VS2022.bat, and compile the generated solution.
- The README does not name a license.
Cite
BibTeX
@misc{openjpog,
title = {{OpenJPOG: decompiling Jurassic Park: Operation Genesis and its Toshi engine}},
howpublished = {\url{https://github.com/AdventureT/OpenJPOG}},
url = {https://github.com/AdventureT/OpenJPOG},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openjpog/}}
}Plain text
OpenJPOG: decompiling Jurassic Park: Operation Genesis and its Toshi engine. https://github.com/AdventureT/OpenJPOG (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/openjpog/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · AdventureT/OpenJPOG · Revision 84b503e
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