Case study
San Recompiled: statically recompiling Grand Theft Auto V for Xbox 360
San Recompiled is a static recompilation of the Xbox 360 version of Grand Theft Auto V, using XenonRecomp to translate PowerPC code to C++. The build system covers Windows, Linux, and macOS, and the installer accepts an ISO, a folder, or XContent. Shader conversion, the GPU pipeline, audio, and save data are still open.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 49
- Last commit
- 2026-01-05
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- The player supplies their own Xbox 360 game files. The README says the project is in early development.
- The README names no license.
Cite
BibTeX
@misc{san-recomp,
title = {{San Recompiled: statically recompiling Grand Theft Auto V for Xbox 360}},
howpublished = {\url{https://github.com/OZORDI/SanRecomp}},
url = {https://github.com/OZORDI/SanRecomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/san-recomp/}}
}Plain text
San Recompiled: statically recompiling Grand Theft Auto V for Xbox 360. https://github.com/OZORDI/SanRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/san-recomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · OZORDI/SanRecomp · Revision 1685f88
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