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Case study

San Recompiled: statically recompiling Grand Theft Auto V for Xbox 360

San Recompiled is a static recompilation of the Xbox 360 version of Grand Theft Auto V, using XenonRecomp to translate PowerPC code to C++. The build system covers Windows, Linux, and macOS, and the installer accepts an ISO, a folder, or XContent. Shader conversion, the GPU pipeline, audio, and save data are still open.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
49
Last commit
2026-01-05
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The player supplies their own Xbox 360 game files. The README says the project is in early development.
  • The README names no license.

Cite

BibTeX

@misc{san-recomp,
  title = {{San Recompiled: statically recompiling Grand Theft Auto V for Xbox 360}},
  howpublished = {\url{https://github.com/OZORDI/SanRecomp}},
  url = {https://github.com/OZORDI/SanRecomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/san-recomp/}}
}

Plain text

San Recompiled: statically recompiling Grand Theft Auto V for Xbox 360. https://github.com/OZORDI/SanRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/san-recomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · OZORDI/SanRecomp · Revision 1685f88

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