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Case study

agl: decompilation of a Nintendo graphics library

agl is a decompilation of agl, a C++ library used by first-party Nintendo games for graphics, lighting, and parameter utilities called AAMP. The README points to open-ead/sead for the project goal, contribution guidelines, and build information.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
48
Last commit
2026-07-09
Language
C++

GitHub data as of 2026-11-09

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Requirements & limits

  • The README provides no build command or license for agl; it points to open-ead/sead for project goals and build information.

Cite

BibTeX

@misc{agl-decomp,
  title = {{agl: decompilation of a Nintendo graphics library}},
  howpublished = {\url{https://github.com/open-ead/agl}},
  url = {https://github.com/open-ead/agl},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/agl-decomp/}}
}

Plain text

agl: decompilation of a Nintendo graphics library. https://github.com/open-ead/agl (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/agl-decomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · open-ead/agl · Revision 07eeda7

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