Case study
Bounce Tales: decompiling the J2ME game
This repository is a decompilation of Rovio's Bounce Tales (2008), a J2ME game that shipped on Nokia Series 40 phones. It aims to reproduce the original behavior. A Jademula layer can run it as a Windows application.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 53
- Last commit
- 2023-02-07
- Language
- Java
GitHub data as of 2026-11-09
Requirements & limits
- The player supplies a Bounce Tales JAR. BounceComposer in the BounceTools NetBeans project decomposes it.
- The phone build uses the Series 40 5th Edition SDK and NetBeans 8.2 with the Mobility plug-in. The Windows build runs bouncewin32.BounceWin32 with a 64-bit JDK.
- The README does not name a license.
Cite
BibTeX
@misc{bounce-tales-decomp,
title = {{Bounce Tales: decompiling the J2ME game}},
howpublished = {\url{https://github.com/HelloOO7/BounceTales}},
url = {https://github.com/HelloOO7/BounceTales},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/bounce-tales-decomp/}}
}Plain text
Bounce Tales: decompiling the J2ME game. https://github.com/HelloOO7/BounceTales (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/bounce-tales-decomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · HelloOO7/BounceTales · Revision 572ce41
More in Games
- BS Zelda no Densetsu: a two-version SNES disassembly · Case study
- BTD5-Decomp: a hand-built Bloons TD 5 decompilation · Case study
- BugsDecomp: decompiling Bugs Bunny: Lost in Time for PC · Case study
- Bumpy's Arcade Fantasy: reconstructing a DOS game in C · Case study
- c1: a C port of PlayStation Crash Bandicoot · Case study
- Call of Duty 2: Big Red One: reconstructing Xbox game code in C++ · Case study