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Case study

Tetris: byte-matching Game Boy disassembly

This is a disassembly of Tetris for the Game Boy. It compiles 1:1 to the official Tetris (World) ROM. Code annotation and data annotation are still listed as unfinished.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C3 notes only
Stars
52
Last commit
2021-06-03
Language
Assembly
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code observed; no usable documentation found.
Scope
Notes
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Build with RGBDS: rgbasm -o main.o main.asm, then rgblink -o tetris.gb main.o.
  • The README does not name a license.

Cite

BibTeX

@misc{tetris-gb-disassembly,
  title = {{Tetris: byte-matching Game Boy disassembly}},
  howpublished = {\url{https://github.com/alexsteb/tetris_disassembly}},
  url = {https://github.com/alexsteb/tetris_disassembly},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/tetris-gb-disassembly/}}
}

Plain text

Tetris: byte-matching Game Boy disassembly. https://github.com/alexsteb/tetris_disassembly (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/tetris-gb-disassembly/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · alexsteb/tetris_disassembly · Revision b4bbceb

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