Case study
Tetris: byte-matching Game Boy disassembly
This is a disassembly of Tetris for the Game Boy. It compiles 1:1 to the official Tetris (World) ROM. Code annotation and data annotation are still listed as unfinished.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C3 notes only
- Stars
- 52
- Last commit
- 2021-06-03
- Language
- Assembly
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code observed; no usable documentation found.
- Scope
- Notes
- Checked
- 2026-11-09
Requirements & limits
- Build with RGBDS: rgbasm -o main.o main.asm, then rgblink -o tetris.gb main.o.
- The README does not name a license.
Cite
BibTeX
@misc{tetris-gb-disassembly,
title = {{Tetris: byte-matching Game Boy disassembly}},
howpublished = {\url{https://github.com/alexsteb/tetris_disassembly}},
url = {https://github.com/alexsteb/tetris_disassembly},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/tetris-gb-disassembly/}}
}Plain text
Tetris: byte-matching Game Boy disassembly. https://github.com/alexsteb/tetris_disassembly (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/tetris-gb-disassembly/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · alexsteb/tetris_disassembly · Revision b4bbceb
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