Case study
Alien Resurrection: Recompiled — native PlayStation game port
Alien Resurrection: Recompiled is a native macOS, Windows, and Linux port of Alien Resurrection for the PlayStation, USA SLUS-00633. The MIPS code is statically recompiled, and a runtime stands in for the PlayStation BIOS and hardware.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 65
- Last commit
- 2026-11-07
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- The README names no license in the opening sections.
Cite
BibTeX
@misc{alien-resurrection-recomp-case,
title = {{Alien Resurrection: Recompiled — native PlayStation game port}},
howpublished = {\url{https://github.com/DiegoDeDios/AlienReRecomp}},
url = {https://github.com/DiegoDeDios/AlienReRecomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/alien-resurrection-recomp-case/}}
}Plain text
Alien Resurrection: Recompiled — native PlayStation game port. https://github.com/DiegoDeDios/AlienReRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/alien-resurrection-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · DiegoDeDios/AlienReRecomp · Revision 75cb031
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