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Case study

Alien Resurrection: Recompiled — native PlayStation game port

Alien Resurrection: Recompiled is a native macOS, Windows, and Linux port of Alien Resurrection for the PlayStation, USA SLUS-00633. The MIPS code is statically recompiled, and a runtime stands in for the PlayStation BIOS and hardware.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
65
Last commit
2026-11-07
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The README names no license in the opening sections.

Cite

BibTeX

@misc{alien-resurrection-recomp-case,
  title = {{Alien Resurrection: Recompiled — native PlayStation game port}},
  howpublished = {\url{https://github.com/DiegoDeDios/AlienReRecomp}},
  url = {https://github.com/DiegoDeDios/AlienReRecomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/alien-resurrection-recomp-case/}}
}

Plain text

Alien Resurrection: Recompiled — native PlayStation game port. https://github.com/DiegoDeDios/AlienReRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/alien-resurrection-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · DiegoDeDios/AlienReRecomp · Revision 75cb031

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