Case study
WWE SmackDown! Here Comes the Pain: static recompilation for Windows
HCTP Recompiled is a static recompilation of WWE SmackDown! Here Comes the Pain for PlayStation 2, NTSC-U SLUS-20787, into a native Windows program. PS2Recomp translates the MIPS code to C++. A Direct3D 11 renderer draws the graphics, and the IOP runs the game's IRX modules.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 54
- Last commit
- 2026-11-04
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- The player supplies their own USA disc. The release launcher builds the game on the PC. The October 2026 status says exhibition and season run, and matches were tested at 60 frames per second on a Direct3D 11 path with an RTX 3060.
- A developer build needs Visual Studio 2022 or newer, MSVC x64, CMake, Ninja, Python, and a Direct3D 11 GPU.
- License: GPL-3.0.
Cite
BibTeX
@misc{hctp-recomp-case,
title = {{WWE SmackDown! Here Comes the Pain: static recompilation for Windows}},
howpublished = {\url{https://github.com/BigDaddyJRich/hctp-recomp}},
url = {https://github.com/BigDaddyJRich/hctp-recomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/hctp-recomp-case/}}
}Plain text
WWE SmackDown! Here Comes the Pain: static recompilation for Windows. https://github.com/BigDaddyJRich/hctp-recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/hctp-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · BigDaddyJRich/hctp-recomp · Revision 7b243fc
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