Case study
ReksioEngine: reimplementing the Przygody Reksia game engines
ReksioEngine reimplements the BlooMoo and Piklib engines used by the Przygody Reksia games. It runs the original assets and scripts in a web browser.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 53
- Last commit
- 2026-10-19
- Language
- TypeScript
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- The README dated 2025-03-12 says Reksio i Skarb Piratów scenes appear to work and are still being tested. Reksio i Ufo reaches about 85 percent of scenes and stops before the digging minigame.
- The README names no license.
Cite
BibTeX
@misc{reksio-engine,
title = {{ReksioEngine: reimplementing the Przygody Reksia game engines}},
howpublished = {\url{https://github.com/ReksioEngine/ReksioEngine}},
url = {https://github.com/ReksioEngine/ReksioEngine},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/reksio-engine/}}
}Plain text
ReksioEngine: reimplementing the Przygody Reksia game engines. https://github.com/ReksioEngine/ReksioEngine (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/reksio-engine/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · ReksioEngine/ReksioEngine · Revision 57871e8
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