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Case study

ReksioEngine: reimplementing the Przygody Reksia game engines

ReksioEngine reimplements the BlooMoo and Piklib engines used by the Przygody Reksia games. It runs the original assets and scripts in a web browser.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
53
Last commit
2026-10-19
Language
TypeScript

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The README dated 2025-03-12 says Reksio i Skarb Piratów scenes appear to work and are still being tested. Reksio i Ufo reaches about 85 percent of scenes and stops before the digging minigame.
  • The README names no license.

Cite

BibTeX

@misc{reksio-engine,
  title = {{ReksioEngine: reimplementing the Przygody Reksia game engines}},
  howpublished = {\url{https://github.com/ReksioEngine/ReksioEngine}},
  url = {https://github.com/ReksioEngine/ReksioEngine},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/reksio-engine/}}
}

Plain text

ReksioEngine: reimplementing the Przygody Reksia game engines. https://github.com/ReksioEngine/ReksioEngine (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/reksio-engine/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · ReksioEngine/ReksioEngine · Revision 57871e8

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