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Case study

I26: reimplementing Interstate ’76 in Godot

I26 reimplements Interstate '76 in Godot. It includes the single-player campaign, scenarios, auto melee, multiplayer, online co-op, a 3D map editor, and a garage. F12 switches to the original 1997 graphics.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
48
Last commit
2026-11-10
Language
C#
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Demo documented; the documentation covers part of the feature set.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The player supplies the GOG version, including the Nitro pack, or the offline setup installers. On Linux, Microsoft core fonts are needed for Impact and Arial.
  • License: GPL-3.0. Build steps are in DEVELOPMENT.md.

Cite

BibTeX

@misc{i26-interstate,
  title = {{I26: reimplementing Interstate ’76 in Godot}},
  howpublished = {\url{https://github.com/vahokif/I26}},
  url = {https://github.com/vahokif/I26},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/i26-interstate/}}
}

Plain text

I26: reimplementing Interstate ’76 in Godot. https://github.com/vahokif/I26 (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/i26-interstate/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · vahokif/I26 · Revision 8edea2a

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