Case study
I26: reimplementing Interstate ’76 in Godot
I26 reimplements Interstate '76 in Godot. It includes the single-player campaign, scenarios, auto melee, multiplayer, online co-op, a 3D map editor, and a garage. F12 switches to the original 1997 graphics.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 48
- Last commit
- 2026-11-10
- Language
- C#
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Demo documented; the documentation covers part of the feature set.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- The player supplies the GOG version, including the Nitro pack, or the offline setup installers. On Linux, Microsoft core fonts are needed for Impact and Arial.
- License: GPL-3.0. Build steps are in DEVELOPMENT.md.
Cite
BibTeX
@misc{i26-interstate,
title = {{I26: reimplementing Interstate ’76 in Godot}},
howpublished = {\url{https://github.com/vahokif/I26}},
url = {https://github.com/vahokif/I26},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/i26-interstate/}}
}Plain text
I26: reimplementing Interstate ’76 in Godot. https://github.com/vahokif/I26 (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/i26-interstate/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · vahokif/I26 · Revision 8edea2a
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