Case study
Battlestations Pacific: an incremental Win32 C++ reconstruction
Reconstructs Battlestations Pacific's Win32 executable routine by routine as compilable MSVC C++ from Ghidra analysis. Addressed ledgers record ABI details, evidence, and uncertainty, while a milestone-based executable and focused probes exercise recovered subsystems.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 1
- Last commit
- 2026-11-08
- Language
- C++
GitHub data as of 2026-11-09
Requirements & limits
- Windows, Visual Studio MSVC x86 tools, Windows SDK, and CMake are required.
- Python 3.10+ is required for project tools.
- An installed game is used for asset-dependent probes; raw game assets and binaries are untracked.
Cite
BibTeX
@misc{battlestations-pacific-reconstruction-case,
title = {{Battlestations Pacific: an incremental Win32 C++ reconstruction}},
howpublished = {\url{https://github.com/sqz269/battlestations-pacific-decompile}},
url = {https://github.com/sqz269/battlestations-pacific-decompile},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/battlestations-pacific-reconstruction-case/}}
}Plain text
Battlestations Pacific: an incremental Win32 C++ reconstruction. https://github.com/sqz269/battlestations-pacific-decompile (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/battlestations-pacific-reconstruction-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · sqz269/battlestations-pacific-decompile · Revision cb57fdd
- CMakeLists.txt GitHub · sqz269/battlestations-pacific-decompile · Revision cb57fdd
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