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Case study

Need for Speed: Carbon — native Apple Silicon recompilation

This repository is a native Apple Silicon build of Need for Speed: Carbon, the 2006 PC game. The x86 code is translated to C ahead of time and compiled with a Metal renderer, native audio, and controller support. The README says career, races, the garage, and the menus run at 60 frames per second with sound.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
48
Last commit
2026-11-07
Language
C++

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • An Apple Silicon Mac, the Xcode Command Line Tools, and Python 3. The player supplies the PC game, version 1.4, with an unwrapped NFSC.exe. Its SHA-256 is baaaaec33873d4ba7e4dbae6a5212049ffdcf9679a35d865d7625b4189952fd3.
  • The README names no license.

Cite

BibTeX

@misc{nfs-carbon-mac-case,
  title = {{Need for Speed: Carbon — native Apple Silicon recompilation}},
  howpublished = {\url{https://github.com/vasist15-source/nfs-carbon-mac}},
  url = {https://github.com/vasist15-source/nfs-carbon-mac},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/nfs-carbon-mac-case/}}
}

Plain text

Need for Speed: Carbon — native Apple Silicon recompilation. https://github.com/vasist15-source/nfs-carbon-mac (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/nfs-carbon-mac-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · vasist15-source/nfs-carbon-mac · Revision 3e6c60c

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