Case study
pokerecomp: reimplementing the Game Boy Pokémon games
pokerecomp is a Godot 4 reimplementation, written in GDScript, of the Game Boy Pokémon games. Gold, Silver, Crystal, Red, Blue, and Yellow are playable from the bedroom through the Hall of Fame and their credits. A cartridge dump is checked by SHA-1, decoded once into a cache, and then released.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 45
- Last commit
- 2026-11-06
- Language
- GDScript
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence

- Observed
- Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- The documented engine is Godot 4.8.dev7. Releases cover Windows x86_64 and ARM, macOS, Linux x86_64 and ARM64, Android, iOS, and Switch.
- License: MIT for the engine source. The README says that license does not cover the games or supplied dumps.
Cite
BibTeX
@misc{pokerecomp,
title = {{pokerecomp: reimplementing the Game Boy Pokémon games}},
howpublished = {\url{https://github.com/Decryptu/pokerecomp}},
url = {https://github.com/Decryptu/pokerecomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/pokerecomp/}}
}Plain text
pokerecomp: reimplementing the Game Boy Pokémon games. https://github.com/Decryptu/pokerecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/pokerecomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Decryptu/pokerecomp · Revision 452c2fb
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