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Case study

AeroGauge: Recompiled — a native Nintendo 64 game build

AeroGauge: Recompiled is a native build of the Nintendo 64 game AeroGauge. Supported targets are Windows 10 or later with Direct3D 12, Linux x64 or ARM64 with Vulkan, and Android 9 or later on ARM64 with Vulkan. macOS is unsupported. Accepted ROMs are USA and Japanese revision A.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
47
Last commit
2026-10-28
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The player supplies their own ROM. Desktop names include AeroGauge (USA).z64. Android imports the ROM in the app.
  • The README points to a LICENSE file without naming the license.

Cite

BibTeX

@misc{aerogauge-recomp,
  title = {{AeroGauge: Recompiled — a native Nintendo 64 game build}},
  howpublished = {\url{https://github.com/alondero/aerogauge-recomp}},
  url = {https://github.com/alondero/aerogauge-recomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/aerogauge-recomp/}}
}

Plain text

AeroGauge: Recompiled — a native Nintendo 64 game build. https://github.com/alondero/aerogauge-recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/aerogauge-recomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · alondero/aerogauge-recomp · Revision 9d9cba7

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