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Case study

Celosia: statically recompiling Shadow of the Colossus for Mac and Vita

Celosia is a native port of Shadow of the Colossus for PlayStation 2, USA SCUS-97472, to macOS on Apple Silicon and to the PlayStation Vita. PS2Recomp translates the MIPS code to C++. The Mac renderer is Metal and the Vita renderer is OpenGL ES.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
55
Last commit
2026-11-10
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • macOS on Apple Silicon, Xcode Command Line Tools, CMake, Ninja, pkg-config, FFmpeg, and Python. The player supplies a USA disc image. The README reports 60 frames per second on an M4 Pro at 1536 by 1344.
  • The Vita build runs. The README reports 18 to 25 frames per second in the Vita3K intro.
  • License: GPL-3.0.

Cite

BibTeX

@misc{celosia,
  title = {{Celosia: statically recompiling Shadow of the Colossus for Mac and Vita}},
  howpublished = {\url{https://github.com/HenryKun55/celosia}},
  url = {https://github.com/HenryKun55/celosia},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/celosia/}}
}

Plain text

Celosia: statically recompiling Shadow of the Colossus for Mac and Vita. https://github.com/HenryKun55/celosia (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/celosia/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · HenryKun55/celosia · Revision d8c5eec

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