Case study
Pentagram: reimplementing the Ultima 8 engine
Pentagram reimplements the Ultima 8 engine. The documentation dated 9 November 2011 says the supported games are the English versions of Ultima 8, both before and after the patch. German, French, and Spanish versions are listed as less tested.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 51
- Last commit
- 2025-07-29
- Language
- C++
- License (GitHub)
- GPL-2.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Build dependencies named in the README are SDL, SDL_ttf, zlib, and libpng. On Linux, run ./bootstrap, ./configure, and make. The Windows section says nothing is written there yet.
- The README names no license.
Cite
BibTeX
@misc{pentagram-u8,
title = {{Pentagram: reimplementing the Ultima 8 engine}},
howpublished = {\url{https://github.com/pentagram-u8/pentagram}},
url = {https://github.com/pentagram-u8/pentagram},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/pentagram-u8/}}
}Plain text
Pentagram: reimplementing the Ultima 8 engine. https://github.com/pentagram-u8/pentagram (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/pentagram-u8/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README GitHub · pentagram-u8/pentagram · Revision c87a67c
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