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Case study

Guxt Decompilation Project: reconstructing the Guxt game source

Guxt Decompilation Project reconstructs the 2007 Guxt shooter as C++ source. The author extends earlier work with reverse engineering and fixes; a compiled pxGame.exe uses data files obtained from the original game.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
4
Last commit
2022-05-18
Language
C++

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Original Guxt data files must be placed beside the compiled pxGame.exe.
  • Limits: The author reports that the game is playable, while the included notes identify unfinished naming and structure cleanup.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{guxt-decompilation-case,
  title = {{Guxt Decompilation Project: reconstructing the Guxt game source}},
  howpublished = {\url{https://github.com/alula/GuxtDecomp}},
  url = {https://github.com/alula/GuxtDecomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/guxt-decompilation-case/}}
}

Plain text

Guxt Decompilation Project: reconstructing the Guxt game source. https://github.com/alula/GuxtDecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/guxt-decompilation-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · alula/GuxtDecomp · Revision d675a2d
  2. CMakeLists.txt GitHub · alula/GuxtDecomp · Revision d675a2d

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