Case study
CrossCraft: a Zig reconstruction of Minecraft Classic 0.30
CrossCraft reconstructs Minecraft Classic 0.30 as a Zig client and server on the Aether engine. Shared code covers world generation, physics, saves and networking, and the project documents independent reverse engineering behind its compatible network protocol. It uses original or third-party licensed assets.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 126
- Last commit
- 2026-10-24
- Language
- Zig
- License (GitHub)
- GPL-2.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Zig matching build.zig.zon's minimum_zig_version and the Aether engine are required to build.
- Limits: The current working tree requires a sibling Aether checkout until its dependency pin is updated.
- License: GPL-2.0 license.
Cite
BibTeX
@misc{crosscraft-case,
title = {{CrossCraft: a Zig reconstruction of Minecraft Classic 0.30}},
howpublished = {\url{https://github.com/CrossCraft/CrossCraft}},
url = {https://github.com/CrossCraft/CrossCraft},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/crosscraft-case/}}
}Plain text
CrossCraft: a Zig reconstruction of Minecraft Classic 0.30. https://github.com/CrossCraft/CrossCraft (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/crosscraft-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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