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Case study

MGS2 for Android: statically recompiling Sons of Liberty HD

This project statically recompiles Metal Gear Solid 2: Sons of Liberty HD from the NVIDIA SHIELD TV, a 32-bit ARM game, into ARM64 for Android phones. It translates the ARM32 functions to C and supplies a runtime for memory, libc, OpenGL, audio, and JNI. The README says about 22,000 game functions and about 3,000 C++ library functions are recompiled.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
52
Last commit
2026-10-24
Language
C
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Android 8 or newer, arm64-v8a. The player supplies base.apk and the two OBB files from their own SHIELD TV, version 21.21.1219.GM. The README asks for about 12 GB free. Separate APKs target Adreno and Mali.
  • License: GPL-3.0.

Cite

BibTeX

@misc{mgs2-android-case,
  title = {{MGS2 for Android: statically recompiling Sons of Liberty HD}},
  howpublished = {\url{https://github.com/luisxl15/METAL-GEAR-SOLID-2-Sons-of-Liberty-for-Android}},
  url = {https://github.com/luisxl15/METAL-GEAR-SOLID-2-Sons-of-Liberty-for-Android},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/mgs2-android-case/}}
}

Plain text

MGS2 for Android: statically recompiling Sons of Liberty HD. https://github.com/luisxl15/METAL-GEAR-SOLID-2-Sons-of-Liberty-for-Android (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/mgs2-android-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · luisxl15/METAL-GEAR-SOLID-2-Sons-of-Liberty-for-Android · Revision de02d72

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