Case study
Ballanced: reimplementing the Ballance runtime
Ballanced is a source-level reimplementation of the Ballance runtime. It rebuilds the player, engine libraries, building blocks, and plugins into a Ballance-compatible directory layout. The documented runtime is the cross-platform SDL3 build on the sdl branch.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 49
- Last commit
- 2026-11-09
- Language
- CMake
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- The player supplies a copy of Ballance and extracts the release into the game root. Windows runs Bin/Player.exe. Linux and macOS run Bin/Player.
- Developers need CMake 3.25 or newer and SDL3. Windows uses Visual Studio 2022. Linux uses GCC or Clang with Ninja. macOS uses Apple Clang with Ninja.
- The README names no license.
Cite
BibTeX
@misc{ballanced,
title = {{Ballanced: reimplementing the Ballance runtime}},
howpublished = {\url{https://github.com/doyaGu/Ballanced}},
url = {https://github.com/doyaGu/Ballanced},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ballanced/}}
}Plain text
Ballanced: reimplementing the Ballance runtime. https://github.com/doyaGu/Ballanced (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/ballanced/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · doyaGu/Ballanced · Revision d26c0c0
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