Case study
Resident Evil Gaiden: Recompiled
Resident Evil Gaiden: Recompiled is a native static recompilation of Resident Evil Gaiden for the Game Boy Color. Release 0.4.1 targets Windows and Android ARM64, with Linux marked as work in progress. Rendering uses SDL2, OpenGL ES 3, and Dear ImGui.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 60
- Last commit
- 2026-11-07
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- The player supplies the ROM and any music files. The default boot uses native Game Boy Color aspect and colors. Enhancements are optional from the F10 menu.
- License: MIT.
Cite
BibTeX
@misc{regaiden-recomp-case,
title = {{Resident Evil Gaiden: Recompiled}},
howpublished = {\url{https://github.com/sergiomanzur/regaiden-recomp}},
url = {https://github.com/sergiomanzur/regaiden-recomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/regaiden-recomp-case/}}
}Plain text
Resident Evil Gaiden: Recompiled. https://github.com/sergiomanzur/regaiden-recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/regaiden-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · sergiomanzur/regaiden-recomp · Revision 2b1bd51
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