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Case study

Resident Evil Gaiden: Recompiled

Resident Evil Gaiden: Recompiled is a native static recompilation of Resident Evil Gaiden for the Game Boy Color. Release 0.4.1 targets Windows and Android ARM64, with Linux marked as work in progress. Rendering uses SDL2, OpenGL ES 3, and Dear ImGui.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
60
Last commit
2026-11-07
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The player supplies the ROM and any music files. The default boot uses native Game Boy Color aspect and colors. Enhancements are optional from the F10 menu.
  • License: MIT.

Cite

BibTeX

@misc{regaiden-recomp-case,
  title = {{Resident Evil Gaiden: Recompiled}},
  howpublished = {\url{https://github.com/sergiomanzur/regaiden-recomp}},
  url = {https://github.com/sergiomanzur/regaiden-recomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/regaiden-recomp-case/}}
}

Plain text

Resident Evil Gaiden: Recompiled. https://github.com/sergiomanzur/regaiden-recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/regaiden-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · sergiomanzur/regaiden-recomp · Revision 2b1bd51

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