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THE REVERSE ENGINEERING COLLECTION

Reverse-engineering case studies

Page 15 of 21, cases 2,801–3,000. 4,025 case studies from 5,191 curated resources, with documented reconstruction methods, scope, and original evidence.

Software reconstruction artifact reviews

Review artifacts from REA workflows and independent reconstructions. Each entry retains its original sources and known limits.

Reconstruction scope
Implemented features, known gaps and required original assets.
Available artifacts
Original code, releases or demos.
Evidence and attribution
Pinned sources, review dates and documented REA roles.
About these cases

Each case appears once under its primary subject, with all its target labels.

Cases 2,801–3,000 of 4,025

Games

2832 cases

All sections

Other methods and analyses

321 cases

QuestEditorRe rebuilds the original QuestEditor as a standalone Windows application and a Win32 DLL compatible with map editors for Alien Shooter 2 and related games. Its C++ implementation edits levels.cfg, levels.db and mission.txt while preserving unknown fields and unchanged bytes where possible, and supports quest links, properties and backups.

RA3Bar-RA3QuickLoader replaces the Red Alert 3 RA3.exe launcher with a Win32 program that starts the game without waiting for the original launcher’s defunct news-server request. It also adds a control center for launch arguments and mods, plus a replay browser that reads match details and repairs some crash-damaged replays.

recherno investigates Chernobyl: The Legacy Continues by running its original Fortran/Win32 engine inside a custom virtual machine. It uses Unicorn to execute the engine and Capstone for debugging. Engine API reconstruction and a Qt GUI for controlling game functions are in progress, with removal of the original binary blobs planned later.

Reverse Engineering Scorcher investigates the 1996 game's asset formats through a Python extractor. The script opens TAGDEN.BIN, extracts its resources and converts R0V images to PNG; the format inventory identifies additional files, including WL3 models and HMP heightmaps, that remain undecoded.

rlapi reconstructs Rocket League’s internal HTTP and WebSocket APIs and supplies a Go SDK for them. The documentation maps authentication, custom WebSocket messages, PsySig HMAC signatures, and selected endpoints. Bundled Frida hooks and a local proxy capture traffic, while a PE scanner extracts build information from the game executable.

RO3Emu reconstructs a server for the Ragnarok Online 3: Genesis game client. Its C# and .NET 10 code implements multiplayer systems and client-facing message routes, while research notes document observed client behavior and mark uncertain behavior as guesses. The launcher can find an existing game installation or download the game from its update servers.

rsc-server reconstructs a RuneScape Classic server for the web-based rsc-client and Java mudclient204. Its Node.js implementation handles game packets over TCP or WebSockets, persists world data through rsc-data-server and adds quests, skills and interactions through plugins. The README also describes a browser worker mode.

Secret of Evermore: reverse engineering documents the Europe/PAL game's ROM layout, compression, maps, sprites, text, scripts and audio. Python extractors use a user-supplied ROM; Mesen2 scripts capture game-rendered results, and Ghidra labels support routine analysis. A pygame viewer displays extracted maps and sprites.

Shin Megami Tensei: Japanese 1.0 disassembly

Independent reconstruction project

This is an incomplete disassembly of Shin Megami Tensei for the Super Nintendo, Japanese version 1.0. Each line starts with an address label of the form #_AAAAAA, where AAAAAA is the 24-bit ROM address. One instruction is written per line. MVN and MVP are written with a macro so the standard form assembles. The README says unused code from overwritten builds remains in the ROM.

Shittim Server reconstructs services used by the Steam release of Blue Archive as a local C# ASP.NET Core server backed by SQLite. It redirects and patches the installed client to connect locally, and its Frida capture tool inspects plaintext responses at the client's decryption boundary to inform protocol implementation.

snatcher-port investigates the Sega CD version of Snatcher and builds a desktop Mega CD runtime around code and data supplied from the user's disc. Its findings describe the main and sub CPU roles, while the engine implements game-needed hardware and BIOS services and offers a build-time 68000 translation path.

SonsOfSparta-PS5 Native runs the PS5 release of God of War: Sons of Sparta on Windows by executing its x86-64 game code through a compatibility layer. The layer reimplements PS5 system libraries and GPU commands, while a first-start process prepares the user’s decrypted game files. The author reports play from the logo into gameplay and identifies later areas as untested.

Speedos reconstructs the Spe_ed game rules as a Mesa model with interfaces shared by the original game. Multi-Minimax agents use the model to simulate future actions, with a Voronoi heuristic for evaluation and iterative deepening for search. The repository includes recorded games from the original for testing the model.

spikewall reconstructs a server for the discontinued Sonic Runners mobile game using .NET 9 and ASP.NET, drawing on earlier server research. Its documented working flows cover account creation, login, tutorial, information, experience, Story Mode and Timed Mode. Leaderboards, events and support for older clients remain planned.

Splitgate Backend implements local TypeScript service routes for the game's backend and redirects Splitgate's AccelByte requests to them through Fiddler or mitmproxy. The repository includes authentication, lobby, profile and WebSocket routes. Its data workflow captures HTTP calls for item and section information.

SR1 Creator recreates the Saints Row (2006) character creator in a browser using meshes, morph targets, textures and tables read from the user's Saints Reborn folder. JavaScript readers handle VPP packfiles, PEG textures, character meshes and morphs; the author reports comparing geometry and camera behavior with the running game. A photo-fitting view estimates face sliders from landmarks.

StarCombat Offline reconstructs backend services for the discontinued mobile game Star Combat: Space battle Online. Original Python and Android mock servers handle its HTTP and TCP exchanges, while scripts patch a user-supplied Unity IL2CPP client for local addresses and offline behavior; Frida probes support the investigation.

strkexeu documents how the DOS releases of Desert Strike: Return to the Gulf and Jungle Strike keep their game executables packed inside DAT files behind a small loader EXE. It contains a Turbo Assembler disassembly of the original DESERT.EXE/JUNGLE.EXE loader, with macros for each game and an optional CD check, and a single-file C unpacker that extracts the game EXEs. A technical note specifies the RLE and Huffman-forest compression.

Super Mario Galaxy 2: selected gravity behavior and format reconstruction implements host-side C++ versions of selected CubeGravity, PlanetGravity and PointGravity operations. It provides bounds-checked readers for Yaz0, RARC, U8, BCSV/JMap, Wii FST and selected J3D metadata, with synthetic-input tests.

This port runs the PlayStation 4 game The Last of Us Remastered, product CUSA00552 with update 1.11, on Windows. The game's own x86-64 code runs on the PC. A runtime supplies the PS4 system libraries, and a Vulkan renderer from the shadPS4 video core executes the GPU work. TLOU Launcher.exe selects the dumped game folder. A source run places CUSA00552 beside the repository and the update as CUSA00552-patch. The MSYS2 CLANG64 build uses gow3_pc/build.sh after the Vulkan, SDL3, and FFmpeg packages are installed.

The Last Story research documents the Wii game's LastWorld engine and provides parsers and extractors for archives, text, textures, audio, models and scenes. Its executable analysis uses a custom DOL loader and Gekko SLEIGH language to examine main.dol, including the archive path hash and engine structures. The author reports format coverage and validation against game data.

urbz-re investigates the USA Nintendo DS release of The Urbz: Sims in the City through an ARM9 split, assembly listings, symbol names, and function notes. Its build script checks a user-supplied ROM and regenerates assembly with ds-decomp 0.12.1. The source tree has no matched C yet; the author reports that 280 ARM9 functions have been read.

TimeSplitters: Future Perfect is being rebuilt as a native PC game using data imported from the user's Xbox copy. The launcher identifies the disc by the hash of default.xbe, extracts and checks game files, and manages settings and mods. The repository also contains game reconstruction code and a decompilation analysis toolchain.

tMock-Server is an unfinished C++ reimplementation of the Terraria server's initial network flow. It uses socket code and packet classes to accept connections, check protocol versions, request passwords, and assign player slots; the README records packet IDs, fields, directions, and structures informed by traffic analysis.

tModLoader Mobile investigates selected PC Terraria mod behavior inside Android Terraria through an independently written managed compatibility layer and native bridges. The prototype includes item and time demonstrations, a respawn adapter, texture experiments and research notes; the author reports bounded test outcomes and an unresolved in-process stability issue.

tmuf_physics is a C library that reads installed TrackMania Nations and United Forever data to simulate vehicle physics and race rules. It offers reference and optimized backends, reads and writes replays, and includes pack-format findings. The author reports tick-for-tick agreement with the game on 11,758 replays.

tje-disasm investigates the REV 02 Sega Genesis release of ToeJam & Earl through assembly source, ROM tools and documented code comparisons with REV 00. Its notes examine function-level differences and possible compiler fingerprints. The project requires a user-supplied REV 02 ROM and describes the disassembly as incomplete.

An essay published on REA’s site, with pinned evidence notes, describes one author’s agent-driven reconstructions of TH08, TH095 and TH04. It dates milestones from public commits and progress ledgers, separates exact-comparison and playable-build oracles, and documents a TH08 check that missed wrong floating-literal data. Project results remain author-reported, and REA is credited with supplying analysis evidence, not the reconstructions themselves.

Runs the PS4 Uncharted: The Nathan Drake Collection’s own x86-64 executables natively on Windows: a runtime supplies the PS4 system libraries and a shadPS4-derived Vulkan renderer executes the GPU work. The port adds a per-game launcher, resolution patches and modern upscaling, and its status table reports all three games playable with listed open issues. It is a compatibility-runtime port rather than a decompilation, and its results remain project-reported.

Unicorn Overlord PC runs the PlayStation 4 Unicorn Overlord executable on Linux and Windows through a game-specific loader and host runtime. It adjusts executable addresses, implements imported PS4 system functions and routes GPU commands through a shadPS4-derived Vulkan layer. The author reports playing through the prologue and first chapter battle, with saving and loading working.

uo-client reconstructs the Ultima Online T2A 2.0.7 client in C++, including its packet protocol, MUL asset loading and isometric display. The author describes consulting the decompiled original in IDA, recording findings in its database and comparing renderer output and protocol behavior with the original. The client targets the UO Demo shard and includes a JavaScript-driven navigation bot.

An investigation of the Apple II release of Wizardry IV uses SYSTEM.RELOC to map five disk sides into a virtual volume and examines the separate sixth side. It studies the game's p-machine program, Huffman text, level maps and leftover files, with purpose-built readers and saved command output supporting the format findings.

ygo3-research reconstructs early Yu-Gi-Oh! Online 3 server exchanges and provides a YPK archive extractor. Its experimental Python server responds to observed authentication, profile, player-list and selection requests and documents packet encryption, length masking and nested data encoding. The client currently stops after player selection.

ZCure rewrites the master server of Blacklight: Retribution v3.02 in .NET 8, based on the ZCAPI library decompiled from BLRCrashReporter.exe of an older build. It serves authentication, users, funds, friends, mail, inventory, loadouts, store, clans, missions, stats, matchmaking and game-server management over TCP/HTTP, with a UDP presence server. Its documentation describes the message format (begin and end markers, header, optional zlib compression, colon-delimited serialization) and the XXTEA encryption taken from the decompiled ZCAPI.

zkTH06 reconstructs selected Touhou Koumakyou v1.02h gameplay transitions for replay-driven execution in OpenVM. It compares a Linux reference with observations of the shipped Windows game, implements bounded player, bullet, enemy, and item state transitions, and records differential results and proof obligations. The author reports matching projections over specified replay prefixes.

Apps

233 cases

All sections

253 cases tagged App · Show all 253 →

Publishes React components, motion helpers and design-system notes derived from the author’s reported REA investigation of Claude Desktop. It is useful as an interface-reconstruction case, with version-specific observations; a complete assistant application and backend clone remain outside the documented scope.

The authors describe DeckCraft as a clean-room Rust implementation of PowerPoint-style presentation workflows. Its slide model, rendering and command layers support desktop/browser editing and PPTX interchange; reviewed source tests check constructed decks and selected preserved package parts.

The maintainer reports using REA and Ghidra to study selected QuickBooks Desktop for Mac behavior, then independently implements a local accounting application. Its Python/SQLite engine persists double-entry journals, invoices, inventory and payments, while public synthetic fixtures test bounded accounting and rollback behavior.

Reconstructs the Johnny Castaway screensaver engine in Rust, with author-disclosed REA and Claude Code use. It reads original files to run recovered animation scripts and calendar-based story state on modern desktops; documented deviations and limited tests stop short of complete behavioral equivalence.

The author reports using REA to map Screen Studio’s Electron package, reading six auto-zoom and cursor rules from its obfuscated code with Claude Code’s help, and having Claude Code write an independent recorder and renderer from those rules. The article describes the commands, evidence, a cursor-alignment check and the clone’s gaps; neither the clone nor the decoded code is published.

Reimplements the glyph-wind background of the Claude desktop app’s Claude Code New session view as an offline WebGL2 page with a 38-slider control panel. The author reports a static REA investigation of the desktop shell and its remote web bundle, followed by a newly written renderer that reuses recovered timing and layout values. It shares the original’s visual vocabulary and interaction model.

A Chinese article breaks three versions of a Python CSV exporter that reproduces the Notes teaching app shipped with REA. It shows that a simple export-and-read-back test passes all three, while byte comparisons against the official JavaScript formatter on 215 fixed inputs catch each one. The author also connects REA 6.5.0 over MCP, reruns its JavaScript analysis and checks that an edited evidence record is rejected on import; the article studies acceptance checks.

A Linux client reconstructs Audionic Trance Airbud 850 BLE controls from analysis of the Audionic Suite Android app and Jieli SDK references. It implements RCSP framing, mutual authentication and GTK controls for battery status, audio modes and EQ; the author reports using REA with JADX during the static investigation.

JTrac 3 is an independent issue tracker informed by the author's REA MCP study of the JTrac 2.3.3 WAR. Inspection of its bytecode and application files informed a feature catalogue and persistence model; the new implementation uses Java 25, Spring Boot 4, React 19 and PostgreSQL 18 for workflows, custom fields and issue management.

Reversed engineering Icsee is a Swift macOS viewer for local iCSee and Xiongmai cameras, informed by REA inspection of an Android app and native SDK and by authenticated RTSP tests. It provides multiview video, local authentication, camera controls and SD-card recording access through a separate macOS implementation.

qcywatch reconstructs QCY Watch GT2 control and watch-face upload from the QCY Android app, BLE captures and face files. Its Linux scripts create and upload faces, read device information and battery state, sync time and send notifications. The author reports using REA to recover the face container layout.

hexgrab is a Windows WPF color picker built after a REA investigation of the shipped PowerToys Color Picker. The author documents findings from its .NET and native DLLs, including timer-based pixel sampling and clipboard retries, then implements a smaller picker with a global hotkey, screen overlay and HEX copying.

Windows Live Mail 2012 research reconstructs the Japanese edition's UI layout, resource and message-store formats from an owned installation. The author used REA for PE resource inventory, Ghidra for DLL loader analysis and Python decoders to document UIB layouts, RLE images, ribbon definitions and ESE read status. The rebuilt mail app remains private; the repository publishes tools, specifications and findings.

anova-power-cli reconstructs G*Power 3.1.9.7's one-way ANOVA power calculations in a Python CLI and MCP service. The author describes inspecting G*Power with REA and Ghidra, collecting GUI outputs, and implementing five calculation modes; the author reports 245 matching fields across the stated comparison set. The optional Claude agent and its evaluation code are present, with a live LLM evaluation still pending.

Plaude Archiver reconstructs the Plaud Note Pro recording transfer protocol from analysis of the Android app, using REA and JADX in the documented workflow. Its macOS client obtains account keys once, establishes the encrypted BLE session, downloads recordings and decrypts them to Ogg Opus files. Protocol notes cover GATT characteristics, packet framing and handshake variants.

OpenPDF Studio builds a local macOS PDF editor informed by REA-assisted observation of WPS Office 12.1.28496's PDF interface. Its research records editing interactions and limited Mach-O module inspection, while the implementation uses React, Electron, PyMuPDF and Apple Vision for text and image edits, conversion and OCR.

Keymarks rebuilds Powermarks 3.5's keyword-based bookmark workflow as a Windows Tauri app with SQLite search and a browser extension. Its author used REA with Ghidra to recover the undocumented pm35.htm record layout from pm.exe and implemented import and export for that format. A separate feature inventory draws on the original manual, changelog, settings and executable strings.

MiPods reconstructs Xiaomi earbuds control in a macOS menu-bar app using a recovered BLE GATT protocol. Its Swift core handles battery readings, device information and model-dependent noise controls, while research notes document hardware probes, vendor-app analysis and recording-transfer exchanges. A separate report describes REA-assisted analysis of Xiaomi's Mac app.

Taskly is an offline kanban app whose Electron desktop shell was reconstructed from Trello's app.asar using REA. The analysis covers window inventory, geometry, IPC channels and preloads; the board interface and local document storage are new implementation work. A separate report records the investigated package and recovered shell details.

Implements an unofficial native Linux host for NetEase UU Remote, using protocol behavior the maintainer says was recovered from official-client traffic and shipped programs. The Rust implementation connects selected desktop, input and auxiliary-tool channels to Linux services; an additional Linux viewer remains experimental. The author attributes development to Claude and Codex, without establishing REA use.

Stands in for the Claude in Chrome extension side of Claude Code’s local browser bridge and runs the requested actions in Browserbase cloud browsers. The author’s thread describes the reverse-engineered framing, a 4-byte little-endian length before each JSON tool call, and the plugin maps 17 named tools onto Stagehand/CDP operations. It is an archived interoperability shim with several placeholder tools.

Implements an Android replacement for the Meta AI companion app that speaks the Ray-Ban Meta glasses’ own Bluetooth and Wi-Fi Direct protocol, imports media, exposes settings and answers “Hey Meta” with a model the user chooses. The project wiki documents the link layers, encryption, services and Meta-side ownership steps, and lists 153 open questions. Testing is on real glasses rather than test suites, so behavior beyond the stated model and firmware remains unverified.

Extends Wine 11.17 so that signed MSIX Store apps, with Shapr3D as the main target, install and run on Linux without their source or symbols. About 49,000 changed lines add a DirectComposition implementation, composition swap chains and an app-model host, while Microsoft’s own XAML and app-model DLLs, harvested from a Windows 11 image on the user’s machine, run unmodified. The author says Claude did most of the reverse engineering and code; app support is uneven and checked by a project regression suite.

Documents the proprietary .rkd telemetry format written by Race-Keeper “Instant Video” recorders, whose bundled player runs only on Windows, and implements matching Python and Go parsers that export GPS and IMU channels as Telemetry Overlay CSV and GPX. The author credits Claude Code with the hex-dump analysis and hypothesis testing, anchored by known car IDs, circuit location and speeds. Field meanings rest on physical cross-checks from the author’s own recordings, and several record types remain partly unknown.

A native macOS app that reaches the Elgato 4K X capture card’s 10-bit P010 video mode, which the project says Apple’s built-in webcam driver does not expose to apps. A root helper detaches that driver and runs the card’s USB Video Class streaming directly through libusb, feeding a Metal HDR viewer, an HDR10 recorder and an editor. Latency figures and device coverage remain author-reported.

A native macOS menu-bar app that pairs with an LG webOS TV over its local encrypted WebSocket interface to launch apps, switch inputs, adjust volume and picture settings, send pointer input and cast selected media. The project credits the public Connect SDK for webOS protocol behavior and reuses PyWebOSTV’s registration manifest. Testing covers one TV on webOS 5.0.

Reimplements control of Samsung Galaxy Buds over their proprietary RFCOMM serial protocol in a cross-platform desktop and Android manager. The author reports recovering the message format by analyzing the earbuds’ binary stream and disassembling Samsung’s official Android apps, and publishes partial packet notes for the 2019 Buds and the Buds+. Beyond the official app’s settings, it exposes battery statistics, diagnostics, factory self-tests, hidden debug information and firmware flashing for supported models.

Replaces ScanSnap Home for a Fujitsu/PFU ScanSnap iX500 on macOS with a SwiftUI app and Python service that scan over Wi-Fi through the community-reverse-engineered VENS protocol, or over USB through SANE, and produce searchable PDFs. It vendors bramheerink’s GPL-2.0 driver, extends it for macOS, and documents further handshake and hardware-status fields, including the scan-button bit. Results are author-reported; the repository publishes no tests or captures.

Implements a Garmin watch companion as a native macOS menu-bar app that pairs over Bluetooth, receives live health notifications and original FIT files, and can upload them to Garmin Connect. Source comments attribute its GFDI framing, handshake, file-transfer and status fields to analysis of a supplied Garmin Android package, cross-checked against community implementations such as Gadgetbridge. Device verification covers one watch model, and the opt-in MCP and HTTP interfaces expose only locally cached data.

Reimplements the MASQUE mode of Cloudflare’s WARP client in Go, tunnelling IP traffic over QUIC/HTTP/3 with Connect-IP (RFC 9484) and exposing it as a native TUN device, SOCKS5 or HTTP proxies, TCP-only L4 proxies or port forwarding. RESEARCH.md describes how the author worked out device enrollment, TLS client authentication and Cloudflare’s non-standard cf-connect-ip variant by analyzing the official Android client with Frida, mitmproxy, JADX, IDA Free and Wireshark. It registers with and connects to Cloudflare’s service outside the official client.

Reimplements Winamp 2's main, equalizer and playlist windows in HTML5 and JavaScript, with Web Audio playback, volume, balance and equalizer, and renders original classic .wsz skins, which its documentation says match Winamp 2.9 pixel for pixel; Milkdrop presets run through the Butterchurn WebGL port. It ships as the webamp npm module for embedding in web pages, and the same monorepo runs webamp.org and the skins.webamp.org skin museum. Its webamp-modern prototype targets Winamp 3/5 modern skins with an interpreter for MAKI skin scripts, whose undocumented bytecode format the author reverse engineered and documents in the repository.

Replaces the WHOOP companion app with offline macOS, Android and iOS clients that pair with WHOOP 4.0 and 5.0/MG straps over Bluetooth, decode their vendor GATT frames, offload the strap’s history into local SQLite and compute recovery, strain, HRV and sleep on the device. A versioned protocol reference documents framing, checksums, commands and sensor records per strap family, building on the community my-whoop and goose projects. WHOOP 4.0 is the supported path; deeper WHOOP 5.0/MG metrics and Oura ring support remain experimental.

Replaces NIIMBOT's own label app with a browser client that designs labels and prints them over Web Bluetooth or Web Serial, with Android (Capacitor) and Windows (Tauri) builds of the same interface. Printer communication comes from the same author's NiimBlueLib, which the README calls the most complete implementation of the NIIMBOT protocol; the protocol is documented on the NIIMBOT Community Wiki, and owners of models that do not print are asked for a packet capture of a print made with the official app. The README says the client runs entirely in the browser and keeps label data there.

Reimplements the Bluetooth Low Energy protocol of the Oura Ring Gen 3/4/5 in Rust crates and an oura command-line client that pairs with, authenticates to and syncs a ring directly, with no Oura account or cloud service. The author reports recovering the GATT layout, packet framing and AES app-auth flow from the decompiled Android app, and porting history-event decoders and several on-device metrics, such as HRV, sleep debt and nightly temperature baselines, from Ghidra decompilations of the app's native libraries. Event bodies are stored raw in SQLite so they can be re-decoded as decoders improve.

Recreates part of Sony’s mobile-only Headphones app as a Windows, Linux and macOS desktop client that changes noise-cancelling, ambient-sound and virtual-sound settings over a Bluetooth RFCOMM connection to a paired headset. The author reports reverse engineering the phone app to define its control protocol, and the code rebuilds its message framing, with start and end markers, byte escaping, sequence numbers, a sum checksum and acknowledgements, together with the two set-parameter commands the client sends. Full support is reported for few models, mainly the WH-1000XM3, and the project is archived.

Reimplements the cloud control path of the C by GE (now Cync) smart-bulb app as a Go library and a small self-hosted web app. The author reports decompiling the Android app with Apktool, finding its JSON HTTP API for login and device lists and a separate raw TCP protocol to the vendor's server, then working out that protocol's type-and-length message framing and packet encodings from proxied traffic and the Smali code. The resulting API lists devices, reads their status and sets power, brightness, color tone and RGB color.

spark-mail-linux rehosts the Windows Spark Mail desktop app on Linux with Wine, two compatibility DLL shims and launcher scripts. The project documents application startup, browser authentication, notifications, clipboard and file-opening behavior, then patches specific DLL imports and bridges those functions to the Linux desktop.

The RTO eChalan report investigates an Android APK impersonating an Indian government eChallan service through manifest review, JADX decompilation and sandbox analysis. The author reports identifying a BankBot variant, a REQUEST_INSTALL_PACKAGES permission, a BIND_VPN_SERVICE entry and extensive obfuscation that limited decompilation.

SteelSeries Overlay Hook documents IDA analysis of SteelSeriesGameOverlay.dll’s window, object layout and Direct3D 11 swapchain, then uses recovered offsets in a C++ DLL hook. Its injector and hook render Dear ImGui content through the existing GameOverlay window by intercepting Present and ResizeBuffers.

Siriously investigates how macOS 27 changed access to Writing Tools and restores its popover through a Services client. The author used Objective-C runtime introspection and behavioral tracing to identify private WritingToolsUI classes, then passes selected text to the popover and writes accepted results back through Accessibility APIs. The findings concern one macOS build.

tuya-mobile reconstructs Tuya mobile-app request signing, encrypted API calls and MQTT signaling credential derivation in Python. It replaces the app's native libthing_security.so signing step with HMAC-SHA256, SHA256 and MD5 calculations and includes versioned Smart Life and Tuya Smart profiles.

MSP CSV Export Format reconstructs the undocumented CSV export of the My Stocks Portfolio & Market app. The author compared eleven iOS exports, app displays and public translation strings to describe columns, blocks and transaction replay. A dependency-free Python parser and synthetic export exercise the documented rules and flag malformed input.

Benro Polaris Firmware Patcher investigates the Polaris camera controller and repacks a user-supplied firmware image with a newer libgphoto2 stack and targeted pgphoto changes. Its documentation maps Benro Connect app behavior and the TCP messages used to control the device. The author reports end-to-end testing with a Canon EOS R5 Mark II.

This malware-analysis report investigates a trojanized FL Studio installer that bundles an Electron/NSIS wrapper and a Go information stealer. The author traces the wrapper statically and studies the payload in an isolated Windows environment with process, registry and network observations, recovering its reported command-and-control mechanism.

mcp-fitbod maps Fitbod backend endpoints and serialization schemas from decompiled Kotlin models in the Android app, then uses the documented interface in an MCP account client. Its endpoint map and schema notes identify request paths, model fields and wire names, including JSON:API and Moshi naming differences.

FlyBird-ProtocolAnalysis investigates the FlyBird proxy client's subscription delivery and APXS v2 format across Windows, Android, Linux and OpenWrt. Its reports describe client static analysis, process-memory inspection, GDB breakpoints and TLS observation; accompanying code decrypts the envelope and reproduces the documented mTLS request flow using user-supplied account credentials and certificates from the user's installed client.

SwiftCUA reconstructs the behavior of a macOS computer-use service in Swift 6 after studying the Codex Computer Use.app bundle, its local IPC, permissions and input engine. It provides a background service, CLI, JavaScript bridge and MCP servers for accessibility inspection, screenshots and input, with separate research reports on the original.

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