Case study
Secret of Evermore: reconstructing ROM formats and game assets
Secret of Evermore: reverse engineering documents the Europe/PAL game's ROM layout, compression, maps, sprites, text, scripts and audio. Python extractors use a user-supplied ROM; Mesen2 scripts capture game-rendered results, and Ghidra labels support routine analysis. A pygame viewer displays extracted maps and sprites.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 1
- Last commit
- 2026-10-26
- Language
- Python
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-08
Requirements & limits
- Prerequisites: A user-supplied, headerless Europe Secret of Evermore ROM is the tested input.
- Prerequisites: Python 3.11+ and Pillow are required; Mesen2, Ghidra and pygame support optional workflows.
- Limits: Audio coverage is partial, and some event-script opcode meanings remain open.
- License: MIT License.
Cite
BibTeX
@misc{evermore-re-case,
title = {{Secret of Evermore: reconstructing ROM formats and game assets}},
howpublished = {\url{https://github.com/maluramichael/secret-of-evermore-re}},
url = {https://github.com/maluramichael/secret-of-evermore-re},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/evermore-re-case/}}
}Plain text
Secret of Evermore: reconstructing ROM formats and game assets. https://github.com/maluramichael/secret-of-evermore-re (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/evermore-re-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · maluramichael/secret-of-evermore-re · Revision 8d1ef96
- docs/methodology.md GitHub · maluramichael/secret-of-evermore-re · Revision 8d1ef96
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