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Case study

SimCity SNES Disassembly: US ROM disassembly

SimCity SNES Disassembly provides assembly sources for the US Super Nintendo release of SimCity. Its asset-extraction script uses a clean, headerless copy of the supported ROM supplied by the user, and the project uses version 1.0.1 of the author's SNES ROM framework.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
6
Last commit
2021-03-19
Language
Assembly
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A clean, headerless copy of the supported US SimCity SNES ROM is required to extract assets.
  • Prerequisites: The project uses SNES ROM framework version 1.0.1.
  • License: GPL-3.0 License.

Cite

BibTeX

@misc{simcity-snes-disassembly-case,
  title = {{SimCity SNES Disassembly: US ROM disassembly}},
  howpublished = {\url{https://github.com/Yoshifanatic1/SimCity-SNES-Disassembly}},
  url = {https://github.com/Yoshifanatic1/SimCity-SNES-Disassembly},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/simcity-snes-disassembly-case/}}
}

Plain text

SimCity SNES Disassembly: US ROM disassembly. https://github.com/Yoshifanatic1/SimCity-SNES-Disassembly (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/simcity-snes-disassembly-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. readme.md GitHub · Yoshifanatic1/SimCity-SNES-Disassembly · Revision a6cc787

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