Case study
zelda_gb_disassembly: Link's Awakening Game Boy disassembly
zelda_gb_disassembly records an assembly disassembly of the black-and-white Game Boy version of Zelda: Link's Awakening. Its files are organized by memory bank, and its notes identify bank 0 as the starting point and main routine.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C3 notes only
- Stars
- 6
- Last commit
- 2018-06-23
- Language
- Assembly
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code observed; no usable documentation found.
- Scope
- Notes
- Checked
- 2026-11-09
Requirements & limits
- Limits: The notes leave banks 1–20 unidentified.
- License: MIT License.
Cite
BibTeX
@misc{zelda-gb-disassembly-case,
title = {{zelda\_gb\_disassembly: Link's Awakening Game Boy disassembly}},
howpublished = {\url{https://github.com/alexsteb/zelda_gb_disassembly}},
url = {https://github.com/alexsteb/zelda_gb_disassembly},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/zelda-gb-disassembly-case/}}
}Plain text
zelda_gb_disassembly: Link's Awakening Game Boy disassembly. https://github.com/alexsteb/zelda_gb_disassembly (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/zelda-gb-disassembly-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · alexsteb/zelda_gb_disassembly · Revision 0efeb3d
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