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Case study

zelda_gb_disassembly: Link's Awakening Game Boy disassembly

zelda_gb_disassembly records an assembly disassembly of the black-and-white Game Boy version of Zelda: Link's Awakening. Its files are organized by memory bank, and its notes identify bank 0 as the starting point and main routine.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C3 notes only
Stars
6
Last commit
2018-06-23
Language
Assembly
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code observed; no usable documentation found.
Scope
Notes
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Limits: The notes leave banks 1–20 unidentified.
  • License: MIT License.

Cite

BibTeX

@misc{zelda-gb-disassembly-case,
  title = {{zelda\_gb\_disassembly: Link's Awakening Game Boy disassembly}},
  howpublished = {\url{https://github.com/alexsteb/zelda_gb_disassembly}},
  url = {https://github.com/alexsteb/zelda_gb_disassembly},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/zelda-gb-disassembly-case/}}
}

Plain text

zelda_gb_disassembly: Link's Awakening Game Boy disassembly. https://github.com/alexsteb/zelda_gb_disassembly (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/zelda-gb-disassembly-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · alexsteb/zelda_gb_disassembly · Revision 0efeb3d

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