Case study
SmashUpDerby: reconstructing the Smash Up Derby player
SmashUpDerby reconstructs the Smash Up Derby player in C++. The source creates a Windows window, reads player settings from the registry, loads Virtools plugins and initializes a render context.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C3 notes only
- Stars
- 2
- Last commit
- 2022-06-23
- Language
- C++
- License (GitHub)
- Unlicense
GitHub data as of 2026-11-10
Evidence
- Observed
- Code observed; no usable documentation found.
- Scope
- Notes
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Windows and Virtools headers and runtime plugins are required by the source.
- License: The source is released under the Unlicense.
Cite
BibTeX
@misc{smashupderby-case,
title = {{SmashUpDerby: reconstructing the Smash Up Derby player}},
howpublished = {\url{https://github.com/doyaGu/SmashUpDerby}},
url = {https://github.com/doyaGu/SmashUpDerby},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/smashupderby-case/}}
}Plain text
SmashUpDerby: reconstructing the Smash Up Derby player. https://github.com/doyaGu/SmashUpDerby (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/smashupderby-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- Source/Cars/cars.cpp GitHub · doyaGu/SmashUpDerby · Revision d869e1d
- README.md GitHub · doyaGu/SmashUpDerby · Revision d869e1d
- LICENSE GitHub · doyaGu/SmashUpDerby · Revision d869e1d
More in Games
- snatcher-port: reconstructing Sega CD Snatcher for desktop · Case study
- Soldier of Fortune: annotated ZX Spectrum disassembly · Case study
- Sonic the Hedgehog: a generated Sega Master System disassembly · Case study
- SonsOfSparta-PS5 Native: God of War running on Windows · Case study
- Speedos: a black-box replica of the Spe_ed game model · Case study
- spikewall: reconstructing the Sonic Runners server · Case study