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Case study

SmashUpDerby: reconstructing the Smash Up Derby player

SmashUpDerby reconstructs the Smash Up Derby player in C++. The source creates a Windows window, reads player settings from the registry, loads Virtools plugins and initializes a render context.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C3 notes only
Stars
2
Last commit
2022-06-23
Language
C++
License (GitHub)
Unlicense

GitHub data as of 2026-11-10

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Evidence

Observed
Code observed; no usable documentation found.
Scope
Notes
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Windows and Virtools headers and runtime plugins are required by the source.
  • License: The source is released under the Unlicense.

Cite

BibTeX

@misc{smashupderby-case,
  title = {{SmashUpDerby: reconstructing the Smash Up Derby player}},
  howpublished = {\url{https://github.com/doyaGu/SmashUpDerby}},
  url = {https://github.com/doyaGu/SmashUpDerby},
  urldate = {2026-11-09},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/smashupderby-case/}}
}

Plain text

SmashUpDerby: reconstructing the Smash Up Derby player. https://github.com/doyaGu/SmashUpDerby (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/smashupderby-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. Source/Cars/cars.cpp GitHub · doyaGu/SmashUpDerby · Revision d869e1d
  2. README.md GitHub · doyaGu/SmashUpDerby · Revision d869e1d
  3. LICENSE GitHub · doyaGu/SmashUpDerby · Revision d869e1d

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