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Case study

Shittim Server: reconstructing Blue Archive services

Shittim Server reconstructs services used by the Steam release of Blue Archive as a local C# ASP.NET Core server backed by SQLite. It redirects and patches the installed client to connect locally, and its Frida capture tool inspects plaintext responses at the client's decryption boundary to inform protocol implementation.

Targets
Game · Protocol
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
20
Last commit
2026-10-04
Language
C#

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The Steam release of Blue Archive, .NET 10 and mitmproxy are required.
  • The server requires the installed client to be redirected and its gateway key patched.
  • The author describes the game as just playable, with selected features implemented.

Cite

BibTeX

@misc{shittim-server-case,
  title = {{Shittim Server: reconstructing Blue Archive services}},
  howpublished = {\url{https://github.com/KiyoEditz/Shittim-Server}},
  url = {https://github.com/KiyoEditz/Shittim-Server},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/shittim-server-case/}}
}

Plain text

Shittim Server: reconstructing Blue Archive services. https://github.com/KiyoEditz/Shittim-Server (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/shittim-server-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. Tools/PacketCapture/README.md GitHub · KiyoEditz/Shittim-Server · Revision d5d1971
  2. README.md GitHub · KiyoEditz/Shittim-Server · Revision d5d1971
  3. docs/docs/intro.md GitHub · KiyoEditz/Shittim-Server · Revision d5d1971

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