Case study
Shittim Server: reconstructing Blue Archive services
Shittim Server reconstructs services used by the Steam release of Blue Archive as a local C# ASP.NET Core server backed by SQLite. It redirects and patches the installed client to connect locally, and its Frida capture tool inspects plaintext responses at the client's decryption boundary to inform protocol implementation.
- Targets
- Game · Protocol
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 20
- Last commit
- 2026-10-04
- Language
- C#
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- The Steam release of Blue Archive, .NET 10 and mitmproxy are required.
- The server requires the installed client to be redirected and its gateway key patched.
- The author describes the game as just playable, with selected features implemented.
Cite
BibTeX
@misc{shittim-server-case,
title = {{Shittim Server: reconstructing Blue Archive services}},
howpublished = {\url{https://github.com/KiyoEditz/Shittim-Server}},
url = {https://github.com/KiyoEditz/Shittim-Server},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/shittim-server-case/}}
}Plain text
Shittim Server: reconstructing Blue Archive services. https://github.com/KiyoEditz/Shittim-Server (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/shittim-server-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- Tools/PacketCapture/README.md GitHub · KiyoEditz/Shittim-Server · Revision d5d1971
- README.md GitHub · KiyoEditz/Shittim-Server · Revision d5d1971
- docs/docs/intro.md GitHub · KiyoEditz/Shittim-Server · Revision d5d1971
More in Games
- Silkroad Online: reconstructing SR_GameServer · Case study
- SimCity SNES Disassembly: US ROM disassembly · Case study
- Skool Daze: a ZX Spectrum game disassembly · Case study
- sm: a frame-compared Super Metroid reconstruction · Case study
- sm_disassembly: a relocatable Super Metroid disassembly · Case study
- SmashUpDerby: reconstructing the Smash Up Derby player · Case study