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Case study

ZZT Disassembly Project: documenting ZZT creature behavior

The ZZT Disassembly Project documents how creatures and other tile types behave in ZZT by disassembling ZZT.EXE. It publishes annotated assembly, pseudocode for functions and game objects, memory-layout notes, and an IDA database.

Targets
Binary · Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
15
Last commit
2016-11-15
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • License: The annotated assembly and IDA database are dedicated to the public domain; documentation is licensed CC BY-SA 4.0.

Cite

BibTeX

@misc{zztasm-case,
  title = {{ZZT Disassembly Project: documenting ZZT creature behavior}},
  howpublished = {\url{https://github.com/cknave/zztasm}},
  url = {https://github.com/cknave/zztasm},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/zztasm-case/}}
}

Plain text

ZZT Disassembly Project: documenting ZZT creature behavior. https://github.com/cknave/zztasm (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/zztasm-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · cknave/zztasm · Revision af27654
  2. docs/index.md GitHub · cknave/zztasm · Revision af27654

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