Case study
ZZT Disassembly Project: documenting ZZT creature behavior
The ZZT Disassembly Project documents how creatures and other tile types behave in ZZT by disassembling ZZT.EXE. It publishes annotated assembly, pseudocode for functions and game objects, memory-layout notes, and an IDA database.
- Targets
- Binary · Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 15
- Last commit
- 2016-11-15
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- License: The annotated assembly and IDA database are dedicated to the public domain; documentation is licensed CC BY-SA 4.0.
Cite
BibTeX
@misc{zztasm-case,
title = {{ZZT Disassembly Project: documenting ZZT creature behavior}},
howpublished = {\url{https://github.com/cknave/zztasm}},
url = {https://github.com/cknave/zztasm},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/zztasm-case/}}
}Plain text
ZZT Disassembly Project: documenting ZZT creature behavior. https://github.com/cknave/zztasm (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/zztasm-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · cknave/zztasm · Revision af27654
- docs/index.md GitHub · cknave/zztasm · Revision af27654
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