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Case study

zkTH06: reconstructing Touhou 6 gameplay transitions

zkTH06 reconstructs selected Touhou Koumakyou v1.02h gameplay transitions for replay-driven execution in OpenVM. It compares a Linux reference with observations of the shipped Windows game, implements bounded player, bullet, enemy, and item state transitions, and records differential results and proof obligations. The author reports matching projections over specified replay prefixes.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
7
Last commit
2026-08-10
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The comparisons use the Japanese Touhou Koumakyou v1.02h executable and a replay.
  • Limits: Current proof kernels cover bounded gameplay slices; the project identifies further arithmetic and state correspondence obligations.
  • Testing evidence: The reported agreement covers specified replay prefixes and state projections.
  • License: GPL-3.0 license.

Cite

BibTeX

@misc{zkth06-case,
  title = {{zkTH06: reconstructing Touhou 6 gameplay transitions}},
  howpublished = {\url{https://github.com/N0zoM1z0/zkTH06}},
  url = {https://github.com/N0zoM1z0/zkTH06},
  urldate = {2026-11-08},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/zkth06-case/}}
}

Plain text

zkTH06: reconstructing Touhou 6 gameplay transitions. https://github.com/N0zoM1z0/zkTH06 (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/zkth06-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · N0zoM1z0/zkTH06 · Revision ff9516c
  2. docs/m0-progress.md GitHub · N0zoM1z0/zkTH06 · Revision ff9516c

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