Case study
RS Mod: RuneScape server-mechanics reconstruction
RS Mod reconstructs RuneScape game-server behavior in Kotlin, with the goal of matching the original mechanics. Its documentation recommends RSProx to inspect client-server packets while developing and checking those mechanics, and the repository contains server, cache and gameplay modules.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 195
- Last commit
- 2025-10-01
- Language
- Kotlin
- License (GitHub)
- ISC
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Java 21 or later.
- Prerequisites: The first server run downloads required game files.
- Limits: The project describes itself as still in its early stages.
- License: ISC licence.
Cite
BibTeX
@misc{rsmod-runescape-case,
title = {{RS Mod: RuneScape server-mechanics reconstruction}},
howpublished = {\url{https://github.com/rsmod/rsmod}},
url = {https://github.com/rsmod/rsmod},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/rsmod-runescape-case/}}
}Plain text
RS Mod: RuneScape server-mechanics reconstruction. https://github.com/rsmod/rsmod (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/rsmod-runescape-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · rsmod/rsmod · Revision fa13b3f
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