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Case study

RS Mod: RuneScape server-mechanics reconstruction

RS Mod reconstructs RuneScape game-server behavior in Kotlin, with the goal of matching the original mechanics. Its documentation recommends RSProx to inspect client-server packets while developing and checking those mechanics, and the repository contains server, cache and gameplay modules.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
195
Last commit
2025-10-01
Language
Kotlin
License (GitHub)
ISC

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Java 21 or later.
  • Prerequisites: The first server run downloads required game files.
  • Limits: The project describes itself as still in its early stages.
  • License: ISC licence.

Cite

BibTeX

@misc{rsmod-runescape-case,
  title = {{RS Mod: RuneScape server-mechanics reconstruction}},
  howpublished = {\url{https://github.com/rsmod/rsmod}},
  url = {https://github.com/rsmod/rsmod},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/rsmod-runescape-case/}}
}

Plain text

RS Mod: RuneScape server-mechanics reconstruction. https://github.com/rsmod/rsmod (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/rsmod-runescape-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · rsmod/rsmod · Revision fa13b3f

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