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Case study

Reverse Engineering Scorcher: extracting its resource archive and images

Reverse Engineering Scorcher investigates the 1996 game's asset formats through a Python extractor. The script opens TAGDEN.BIN, extracts its resources and converts R0V images to PNG; the format inventory identifies additional files, including WL3 models and HMP heightmaps, that remain undecoded.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
1
Last commit
2025-07-28
Language
Python
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A copy of Scorcher containing TAGDEN.BIN is required; released game material is not included.
  • Prerequisites: Python dependencies are listed in requirements.txt.
  • Limits: Most listed resource types remain undecoded.
  • License: GPL-3.0 License.

Cite

BibTeX

@misc{reverse-engineering-scorcher-case,
  title = {{Reverse Engineering Scorcher: extracting its resource archive and images}},
  howpublished = {\url{https://github.com/carlmartus/reverse-engineering-scorcher}},
  url = {https://github.com/carlmartus/reverse-engineering-scorcher},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/reverse-engineering-scorcher-case/}}
}

Plain text

Reverse Engineering Scorcher: extracting its resource archive and images. https://github.com/carlmartus/reverse-engineering-scorcher (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/reverse-engineering-scorcher-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · carlmartus/reverse-engineering-scorcher · Revision bd6e80e

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