Case study
Starquake: an annotated Z80 game disassembly
Starquake is a work-in-progress disassembly of the 1985 game, with SkoolKit files for the game and its loader. Many routines and data items remain undocumented.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C3 notes only
- Stars
- 5
- Last commit
- 2024-01-13
- Language
- Visual Basic 6.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code observed; no usable documentation found.
- Scope
- Notes
- Checked
- 2026-11-09
Requirements & limits
- Limits: Many routines and data items remain undocumented.
- License: No licence file in the repository.
Cite
BibTeX
@misc{starquake-disassembly-case,
title = {{Starquake: an annotated Z80 game disassembly}},
howpublished = {\url{https://github.com/Ritchie333/starquake}},
url = {https://github.com/Ritchie333/starquake},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/starquake-disassembly-case/}}
}Plain text
Starquake: an annotated Z80 game disassembly. https://github.com/Ritchie333/starquake (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/starquake-disassembly-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Ritchie333/starquake · Revision bc40782
More in Games
- strkexeu: Desert Strike and Jungle Strike DOS loader disassembly and unpacker · Case study
- Summit: reconstructing a World of Warcraft 3.3.5a server · Case study
- Super Mario Advance 2: a Game Boy Advance disassembly · Case study
- Super Mario Galaxy 2: selected gravity behavior and format reconstruction · Case study
- Super Punch-Out!!: a USA SNES disassembly · Case study
- Super Tennis Disassembly: matching Sega Master System assembly · Case study