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Case study

sh3-evil-effect: reconstructing Silent Hill 3's Another World Evil effect

sh3-evil-effect recreates the Another World Evil procedural texturing effect from Silent Hill 3. Its implementation uses graphics libraries including GLEW, GLFW, GLM and FreeImage.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
14
Last commit
2022-06-24
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Uses FreeImage, GLEW, GLFW, GLM and OBJ Loader.
  • License: GPL-3.0 License.

Cite

BibTeX

@misc{sh3-evil-effect-case,
  title = {{sh3-evil-effect: reconstructing Silent Hill 3's Another World Evil effect}},
  howpublished = {\url{https://github.com/SNMetamorph/sh3-evil-effect}},
  url = {https://github.com/SNMetamorph/sh3-evil-effect},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/sh3-evil-effect-case/}}
}

Plain text

sh3-evil-effect: reconstructing Silent Hill 3's Another World Evil effect. https://github.com/SNMetamorph/sh3-evil-effect (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/sh3-evil-effect-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · SNMetamorph/sh3-evil-effect · Revision f1105b0
  2. LICENSE GitHub · SNMetamorph/sh3-evil-effect · Revision f1105b0

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