Case study
sh3-evil-effect: reconstructing Silent Hill 3's Another World Evil effect
sh3-evil-effect recreates the Another World Evil procedural texturing effect from Silent Hill 3. Its implementation uses graphics libraries including GLEW, GLFW, GLM and FreeImage.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 14
- Last commit
- 2022-06-24
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Uses FreeImage, GLEW, GLFW, GLM and OBJ Loader.
- License: GPL-3.0 License.
Cite
BibTeX
@misc{sh3-evil-effect-case,
title = {{sh3-evil-effect: reconstructing Silent Hill 3's Another World Evil effect}},
howpublished = {\url{https://github.com/SNMetamorph/sh3-evil-effect}},
url = {https://github.com/SNMetamorph/sh3-evil-effect},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/sh3-evil-effect-case/}}
}Plain text
sh3-evil-effect: reconstructing Silent Hill 3's Another World Evil effect. https://github.com/SNMetamorph/sh3-evil-effect (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/sh3-evil-effect-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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