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Case study

WolfensteinRPG-RE: a C++ reconstruction of Wolfenstein RPG

WolfensteinRPG-RE reconstructs Wolfenstein RPG in C++ for desktop builds. Its source implements gameplay, combat, rendering, and resource loading from a game package, with CMake instructions for Linux and Windows.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
57
Last commit
2026-11-01
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: CMake, SDL2, zlib, OpenAL, and OpenGL are required to build.
  • Prerequisites: Windows builds use Visual Studio C++ tools and vcpkg; Ubuntu builds use g++.
  • License: Licensed under GPL-3.0.

Cite

BibTeX

@misc{wolfensteinrpg-re-case,
  title = {{WolfensteinRPG-RE: a C++ reconstruction of Wolfenstein RPG}},
  howpublished = {\url{https://github.com/Erick194/WolfensteinRPG-RE}},
  url = {https://github.com/Erick194/WolfensteinRPG-RE},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/wolfensteinrpg-re-case/}}
}

Plain text

WolfensteinRPG-RE: a C++ reconstruction of Wolfenstein RPG. https://github.com/Erick194/WolfensteinRPG-RE (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wolfensteinrpg-re-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Erick194/WolfensteinRPG-RE · Revision 444675d
  2. src/JavaStream.cpp GitHub · Erick194/WolfensteinRPG-RE · Revision 444675d

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