Case study

samp-client-re: a partial SA-MP client reconstruction

A documented REA/Ghidra investigation maps SA-MP 0.3.DL-R1 client subsystems to a new C++ DLL, loader and smoke-test executable. The result is an architectural reconstruction with explicitly unresolved network and graphics behavior, not an established retail-compatible client.

Requirements & limits

  • Testing evidence: The README reports a Windows/MinGW x64 build and a GTA-independent smoke executable; actual GTA: San Andreas use requires a separate 32-bit toolchain/build. Not run or reproduced for this catalog.
  • Attribution: The architecture table attributes addresses and recovered procedures to REA/Ghidra 12.1.4; names inferred from the stripped binary remain analyst interpretations.
  • Limits: Full RCON/RPC handling, the default-port wire format and the exact Present trampoline are marked unknown/TODO. The archive parser is described as behavior-equivalent, not a complete decryptor.
  • License: No project license file was present in the reviewed root. Original GTA and SA-MP components remain separate prerequisites with their own rights.

About this entry

Type
Case study
Category
Community REA investigations
Relationship
Author-reported mixed workflow
Targets
Binary · Game

Sources reviewed

The description was reviewed against primary sources. This does not establish runtime testing, security auditing or verified compatibility.

Report an outdated entry Suggest a translation fix

Primary sources

  1. README.md GitHub · NathanKanaeru/samp-client-re · Revision 6efde5d

More in Games

All 240 entries in GamesGames case studies (198)