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Case study

Super Mario Advance 2: a Game Boy Advance disassembly

Super Mario Advance 2 disassembly reconstructs the Game Boy Advance game as assembly and data source. Its Makefile uses a user-supplied baserom.gba with devkitARM and pokeruby build tools to produce a ROM whose expected SHA-1 is documented.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
18
Last commit
2019-01-04
Language
Assembly

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A copy of the original ROM named baserom.gba is required.
  • Prerequisites: devkitARM, pokeruby-tools and the devkitARM MSYS environment are listed for building.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{super-mario-advance-2-disassembly-case,
  title = {{Super Mario Advance 2: a Game Boy Advance disassembly}},
  howpublished = {\url{https://github.com/atasro2/sma2}},
  url = {https://github.com/atasro2/sma2},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/super-mario-advance-2-disassembly-case/}}
}

Plain text

Super Mario Advance 2: a Game Boy Advance disassembly. https://github.com/atasro2/sma2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/super-mario-advance-2-disassembly-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · atasro2/sma2 · Revision d261c24

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