Case study
Super Mario Advance 2: a Game Boy Advance disassembly
Super Mario Advance 2 disassembly reconstructs the Game Boy Advance game as assembly and data source. Its Makefile uses a user-supplied baserom.gba with devkitARM and pokeruby build tools to produce a ROM whose expected SHA-1 is documented.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 18
- Last commit
- 2019-01-04
- Language
- Assembly
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A copy of the original ROM named baserom.gba is required.
- Prerequisites: devkitARM, pokeruby-tools and the devkitARM MSYS environment are listed for building.
- License: No licence file in the repository.
Cite
BibTeX
@misc{super-mario-advance-2-disassembly-case,
title = {{Super Mario Advance 2: a Game Boy Advance disassembly}},
howpublished = {\url{https://github.com/atasro2/sma2}},
url = {https://github.com/atasro2/sma2},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/super-mario-advance-2-disassembly-case/}}
}Plain text
Super Mario Advance 2: a Game Boy Advance disassembly. https://github.com/atasro2/sma2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/super-mario-advance-2-disassembly-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · atasro2/sma2 · Revision d261c24
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