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Case study

VerilogBoy: reconstructing Game Boy hardware in Verilog

VerilogBoy reconstructs a Game Boy-compatible console as Verilog RTL for the Pano Logic G1 FPGA device. Its modules implement the SM83 CPU, pixel processing, audio, DMA, and timers, while CPU notes and test results document the behavior used to guide the implementation.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
552
Last commit
2022-12-10
Language
Verilog

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A Pano Logic G1 device for the supported hardware target.
  • Limits: The project is still being refactored; its PPU differs from the original pipeline and accuracy improvements remain planned.
  • License: Open Hardware Description License 1.0.

Cite

BibTeX

@misc{verilogboy-game-boy-case,
  title = {{VerilogBoy: reconstructing Game Boy hardware in Verilog}},
  howpublished = {\url{https://github.com/zephray/VerilogBoy}},
  url = {https://github.com/zephray/VerilogBoy},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/verilogboy-game-boy-case/}}
}

Plain text

VerilogBoy: reconstructing Game Boy hardware in Verilog. https://github.com/zephray/VerilogBoy (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/verilogboy-game-boy-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · zephray/VerilogBoy · Revision ba25604
  2. doc/cpu.md GitHub · zephray/VerilogBoy · Revision ba25604

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