Case study
VerilogBoy: reconstructing Game Boy hardware in Verilog
VerilogBoy reconstructs a Game Boy-compatible console as Verilog RTL for the Pano Logic G1 FPGA device. Its modules implement the SM83 CPU, pixel processing, audio, DMA, and timers, while CPU notes and test results document the behavior used to guide the implementation.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 552
- Last commit
- 2022-12-10
- Language
- Verilog
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A Pano Logic G1 device for the supported hardware target.
- Limits: The project is still being refactored; its PPU differs from the original pipeline and accuracy improvements remain planned.
- License: Open Hardware Description License 1.0.
Cite
BibTeX
@misc{verilogboy-game-boy-case,
title = {{VerilogBoy: reconstructing Game Boy hardware in Verilog}},
howpublished = {\url{https://github.com/zephray/VerilogBoy}},
url = {https://github.com/zephray/VerilogBoy},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/verilogboy-game-boy-case/}}
}Plain text
VerilogBoy: reconstructing Game Boy hardware in Verilog. https://github.com/zephray/VerilogBoy (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/verilogboy-game-boy-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · zephray/VerilogBoy · Revision ba25604
- doc/cpu.md GitHub · zephray/VerilogBoy · Revision ba25604
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